Steve is the total package: hard working, enthusiastic and upbeat, dedicated to his craft, and always striving to learn and improve. Whenever Steve and I worked on a project together, it was like a weight lifted off my shoulders. I knew I could depend on him to deliver his A game every day without fail and that anything we worked on together would come out finely tuned, tested, and designed. Most of all, I knew that we were going to have fun while doing what we loved.
Products people can actually use. Designed. Measured. Proven.
I'm Steve Moore, a Product Designer and design leader who thrives in player-coach roles, hands-on product design combined with mentoring, strategy, and cross-functional leadership. With 20+ years across SaaS, healthcare, e-commerce, enterprise, and AI-driven platforms, I turn complex ideas into modern, production-ready experiences.
Available for freelance · contract · full-time opportunities
Selected work, with the receipts
Five engagements, one pattern: a hard problem, a system-level response, and a measured outcome. Each study follows the same structure: challenge, role, approach, outcome.
Trusted by the people who worked beside me
Throughout my time working with Steve, I was continuously impressed by his ability to lead, inspire, and communicate with his team. He has a rare gift for articulating his design concepts and ideas to stakeholders in a methodical, data-driven, and straightforward way, and feedback is collected and handled with great interest and care. This skill has enabled him to establish an environment of collaboration, trust, and mutual respect, resulting in consistently high-quality work products.
I'm so grateful I had the chance to work with Steve. He's a true inspiration in the way that he works. He is extremely thorough, reliable, and organized, and someone to turn to for best practices for anything UX related. He is a leader in his craft, as he is always exploring new tools and technologies to learn and share how to execute in smarter ways. His breadth and depth of knowledge in the UX space is aspirational, which makes him indispensable to any design team.
Design Work
Prototype and product design work, shown big and whole, the way it deserves to be seen. Where a live prototype exists, the button takes you straight into it.
Dexcom Companion App & Watch Prototype
As the UX Design Lead for a connected health proof-of-concept, I conceived, designed, and built fully interactive iOS and Apple Watch prototypes demonstrating a next-generation glucose monitoring experience. Leveraging expertise in interaction design, Human-Computer Interaction (HCI), native iOS design patterns, Apple Human Interface Guidelines, visual design, and advanced AI-assisted development, I created a high-fidelity experience that showcased seamless device connectivity, health data visualization, and intuitive user workflows. The project served as a design and feasibility study, demonstrating how modern AI-enabled workflows can rapidly transform product concepts into polished, functional prototypes.
Disclaimer: This is an independent proof-of-concept created as a personal design exploration. It was not commissioned, requested, reviewed, or endorsed by Dexcom. No proprietary information, confidential materials, or NDA-protected content were used in the creation of this project.
CardForge
Card Forge enables businesses to create, customize, assign, and distribute branded credit cards to their teams. I designed the product structure, interface, and end-to-end user flows, creating a polished concept that demonstrates how Card Forge can simplify business card management and distribution.
Kaiser Permanente Global Navigation - 2025
I led the redesign of Kaiser Permanente's global header, streamlining navigation and improving ADA compliance. Engagement with navigation experience has seen a 65% lift compared to the legacy experience.
Kaiser Permanente MyChart Integration - 2025
As the Senior UX Designer on the Kaiser Permanente and MyChart integration project, I conducted UX reviews, designed the MyChart inner door look and feel, led leadership demos, performed UX research and recommendations, conducted competitive analysis, and provided ADA reviews and recommendations for accessibility.
Passion Projects (In Development)
Products and training I am designing and building myself, shown while they are still in development.
UXOps Studio
Professional UX Operations Platform
A comprehensive UX platform designed to centralize your entire practice, including research, within one unified workspace. It supports a wide range of studies, from automated comparative analysis to text-based literature reviews and other essential research activities designers rely on. Powered by AI, it helps streamline workflows, improve efficiency, and enhance overall design performance.
Design systems, built with AI and shipped with development.
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AI Design System Workflow and Integration Training
A training curriculum I created to teach designers a modern way of building and running a design system. The system is created with AI, managed by AI, and built to work directly with development using React and JSON, so design decisions and production code stay in sync instead of drifting apart. The curriculum covers the full workflow: standing the system up, integrating it with the development process, and keeping it governed and current as the product grows.
Articles & Video
Published writing on design systems, communication, and AI, plus a video walkthrough of a prototype built with vibe coding.
AI Can Help Modernize a Design System. It Still Needs a Grown-Up in the Room.
AI can accelerate design-system modernization, but it cannot replace human judgment. Drawing on a practical Figma-based workflow, this article explores how teams can combine AI-assisted inventory, documentation, and execution with deliberate governance, accessibility, verification, and design leadership.
The Most Important Skill in UX Design Isn't Design
UX design's most important skill isn't visual craft, it's communication. Tools have made aesthetics easy; the real job is aligning stakeholders with competing incentives. This means understanding motivations, reading personalities, listening for the real objection behind pushback, documenting decisions, and bringing data over opinions. Your work's quality is capped by your relationships: trust gets you into problems early, when design can still shape outcomes. Pretty is easy; effective is hard.
AI Is Redefining the Future of UX and Product Design
And Why Designers Who Embrace It Will Lead the Next Decade
The UX profession is evolving faster than most people realize. Over the past few years, as I have integrated AI into my own design practice, I have seen firsthand how these tools are transforming the role of the modern designer. We are entering a new era, one where creativity, strategy, and intelligence converge to create product experiences that were almost impossible to build at this speed even a short time ago...
Revolutionizing Product Design with Vibe Coding
In this video, I walk you through the Avalanche payoff system, a debt payoff feature I designed for a prototype banking app using vibe coding. I explain how vibe coding bridges the gap between concept and execution, allowing designers to create functional prototypes quickly, often within minutes, without needing perfect code. I demonstrate the app's features, including the debt avalanche system and debt consolidation options, and emphasize the importance of integrating these tools into our workflows. My main takeaway is that learning vibe coding will enhance our efficiency and collaboration in product design. I encourage all UX designers to explore these tools and incorporate them into their processes.
An AI-first process, tied to outcomes
The Product Model is the foundation of how I approach product design: every decision tied to measurable business and customer outcomes rather than isolated features, with AI accelerating research, synthesis, and iteration from day one.
Available for building what's next.
Designing modern digital products through product strategy, AI-native workflows, rapid prototyping, and hands-on product execution.
AI-Assisted Design System Modernization
A fragmented Figma design system, rebuilt into a structured, token-based, presentation-ready library, with AI doing the heavy lifting and human judgment doing the governing.
The challenge
A robust library existed, but it was hard to use and hard to present. The task was not to replace the system. It was to preserve its intent, organize it, and make it governable, without breaking the components teams already depended on.
My role
I led the modernization end to end: design-system strategy, component governance, controlled AI-assisted execution, and verification. AI accelerated the inventory and execution; every structural decision and every quality check stayed human.
The approach
Separate working library from presentation layer
Source pages remain accurate for implementation. Specimen pages show how the system is intended to be used: the structural fix that made the system both workable and presentable.
Use Buttons as the controlled test
All 45 Button variants remained in the master component set: none deleted or recreated. Live instances were organized by size, type, and state inside padded, auto-layout documentation sections.
Run a controlled token pass: not blind cleanup
Token binding required verification, not automation on faith. Components stayed structurally intact while 660 bindings were clarified across color, typography, spacing, radius, and elevation.
Scale the documentation model
The same documentation-card model that worked for Buttons scaled to navigation, forms, feedback, and data, with all 120 specimen instances still linked to their main components.
The outcome
The result is an interview-ready design-system case study with eleven organized system pages, reusable documentation, and one hundred twenty live specimen instances. The work clarified six hundred sixty existing token bindings, preserved component integrity, and created a repeatable model for evolving a design system responsibly. The Figma file is now both a working system and a credible demonstration artifact.
AI can help modernize a design system. It still needs a grown-up in the room: governance, accessibility, and verification are what turn AI speed into a system a team can trust.
Read the full case study
Continuous Improvement Initiative
Intel's first unified UX measurement program: a disciplined, repeatable model for finding high-value UX issues and turning them into prioritized product improvements.
The challenge
Intel product teams needed a more disciplined way to identify high-value UX issues, document recommendations, prioritize improvements, and communicate decisions across product, engineering, and business stakeholders. UX issues surfaced through scattered feedback, stakeholder requests, and usability observations, but teams had no shared way to compare, prioritize, and act on them.
My role
As Lead UX/UI Designer, I led a continuous improvement initiative to provide design leadership across the company, establishing a process for ongoing measurement of the effectiveness of Intel's external web properties and internal tools.
The approach
Gather the evidence
Collect usability findings, stakeholder input, and product signals into one comparable evidence base instead of scattered, one-off feedback.
Evaluate severity and impact
Score issues consistently so teams could prioritize by user impact and business value, not by who asked loudest.
Translate findings into recommendations
Turn evidence into clear, actionable design recommendations that product and engineering could execute against.
Communicate and repeat
Make the work easy to communicate across product, engineering, and leadership, then run the loop again. Research-driven, repeatable, measurable.
The outcome
The initiative established Intel's first unified UX measurement program, enabling consistent usability improvements across digital touchpoints and providing leadership with clear visibility into experience quality and design impact. It moved UX work from isolated fixes toward a repeatable operating model, and the continuous improvement process became part of Intel's corporate culture, enhancing collaboration between product, design, and engineering.
"The result was not just a set of interface updates. It was a repeatable approach that helped teams move from subjective opinions to evidence-based decisions, making UX progress visible and comparable over time."
Read the full case study
ADA Documentation Design Library
Accessibility guidance that lived in one-off reviews became a reusable Figma library, making accessibility usable, repeatable, and easier to adopt at scale.
The challenge
Accessibility guidance existed, but it was not easy to apply consistently across teams. Significant ADA defects were caused by ineffective communication between UX designers and developers: recommendations were handled through repeated one-off reviews, interpretation varied, and defects surfaced late, when remediation is most costly. Designers needed practical guidance inside Figma, developers needed clearer handoff details, and the ADA team needed a better way to communicate standards at scale.
My role
As Principal UX/UI Designer, I led the structure, documentation strategy, and rollout support, partnering with ADA leadership, UX stakeholders, developers, and product teams. This was equal parts UX strategy, accessibility operations, design-systems thinking, and hands-on documentation design.
The approach
Define requirements with the people who felt the pain
Worked with ADA leadership, UX teams, developers, and product partners to identify recurring component issues and where guidance broke down.
Build a reusable documentation structure
Created a Figma-based library translating guidance into reusable component documentation: usage rules, states, content notes, and developer implementation detail.
Pilot before rollout
Tested the library with real teams first, refined it against real workflows, then rolled it out as the organizational standard.
Support adoption as a product, not a document
Training support and practical, workflow-embedded guidance: because accessibility succeeds when the right guidance is embedded into the workflow, not buried in separate documentation.
The outcome
The library dramatically reduced ADA compliance defects by 30 percent across the healthcare platform, improving the experience for millions of members while reducing costly remediation cycles. It became the organizational standard for accessibility documentation.
"At Kaiser Permanente, I built an ADA Documentation Design Library to help product teams apply accessibility guidance more consistently. I treated accessibility as a product system that needed reusable guidance inside real workflows, not as review feedback that arrives too late to help."
Read the full case study
Global Navigation System
A scalable, task-oriented navigation for a complex, regionalized healthcare ecosystem, helping members reach high-value care tasks faster, across web and mobile.
The challenge
Members needed to access high-value healthcare tasks across a complex, regionalized digital ecosystem of more than 90 authenticated features. Navigation had to become more consistent and task-oriented without breaking the regional variation the business depends on (at healthcare scale, for millions of members).
My role
As Principal Product Designer, I led the design strategy for the authenticated global navigation system, partnering with product owners, researchers, and executive stakeholders, and leading the redesign of the global header, footer, and key healthcare UX experiences across web and native iOS and Android.
The approach
Design for tasks, not org charts
Organized navigation around the healthcare actions members actually come to complete, so high-value tasks surface first.
Build one system that flexes by region
A scalable pattern set that stays consistent across regions while accommodating regional differences: a foundation, not a one-off redesign.
Align product, research, and executives
Partnered across product owners, researchers, and executive stakeholders so the strategy held from concept through delivery.
Measure what members do
Judged the launch on behavior: navigation engagement, search engagement, and task completion, not on opinions about the design.
The outcome
The launch delivered a more scalable, consistent, and task-oriented navigation system that improved access to core healthcare actions across KP.org. The new experience increased global navigation engagement by 65 percent, improved task completion by 4 basis points, and lifted search engagement by 24 percent, and created a flexible foundation for future authenticated capabilities across web and mobile experiences.
Navigation is not a menu problem. It is a product-strategy problem: get members to care tasks faster, prove it in the numbers, and leave behind a system the next team can build on.
Read the full case study
Subscription Program
A clear, conversion-focused path for recurring gifting: designed fast, launched into a high-volume seasonal business, and strong enough to become the foundation for expansion across 18 brands.
The challenge
Harry & David needed a subscription experience customers could understand, purchase, and manage with confidence: recurring gifting inside a high-volume, seasonal e-commerce environment, where clarity is what converts and confusion is what abandons carts.
My role
As Senior Interaction Designer, I led the UX design for the company's subscription program, helping define a scalable customer experience for recurring gifting as part of broader commerce work across checkout, product and category pages, gifting, and multi-brand patterns.
The approach
Make the offer legible at a glance
Designed a clear path that explains what a subscription is, what it costs, and what happens next, before asking for commitment.
Design purchase and management together
Buying, and later managing, recurring gifts were designed as one experience, so customers were never surprised after checkout.
Build patterns that scale beyond one brand
Structured the experience on reusable patterns, so the program could extend across brands instead of being rebuilt each time.
The outcome
The initial subscription experience launched with a clear, conversion-focused path. The first release generated approximately $330,000 in revenue within the first three months and established a strong foundation for continued subscription growth, becoming the foundation for expansion across 18 brands within the 1-800-Flowers portfolio.
Subscription design is trust design. When customers understand exactly what they are committing to (and how to manage it), conversion and revenue follow.
Read the full case study
The Product Model, AI-first from day one.
Every decision tied to measurable business and customer outcomes rather than isolated features. Every initiative becomes a measurable hypothesis informed by customer needs, business goals, analytics, and continuous learning.
Faster evidence, better decisions
My process is AI-first from day one. I use AI to accelerate research, synthesize qualitative and quantitative insights, identify patterns, generate hypotheses, and uncover opportunities that would otherwise take days or weeks to discover. That lets my teams spend more time solving meaningful problems and less time processing information. AI also streamlines collaboration by transforming meetings, research, and feedback into actionable insights, so I can focus on strategy, design, and leadership.
Discovery
Understand the customer, the business, and the problem space before anything is designed. Stakeholder interviews, user research, and analytics establish what is actually happening, and what is worth solving.
Research & synthesis
Qualitative and quantitative insights are synthesized into patterns and opportunities. AI accelerates the synthesis; human judgment decides what it means and what matters most.
Prioritization as hypotheses
Every initiative becomes a measurable hypothesis informed by customer needs, business goals, and analytics, so prioritization is an evidence conversation, not an opinion contest.
Design
Human-centered design, systems thinking, and high-fidelity prototyping turn the hypothesis into an experience teams can see, test, and build, including design-system and accessibility decisions made early, not patched late.
Validation
Usability testing, heuristic review, and stakeholder feedback validate the design against real behavior before it ships, catching the expensive mistakes while they are still cheap.
Measurement
After launch, outcomes are measured against the hypothesis: engagement, task completion, conversion, defects: the same discipline that produced a 65% navigation engagement lift and a 30% ADA defect reduction.
Continuous optimization
Learning feeds the next cycle. The result is a faster, evidence-driven product development process that combines human-centered design, modern AI workflows, and the Product Model to build better products with greater confidence.
See the process in the work.
The case studies show this methodology running on real engagements: from a 3-day design-system modernization to a 24-month measurement program.
Steve Moore.
Product Designer / Design Leader
20+ years of turning complexity into clarity, and still crafting every day.
Your users are not confused. Your interface is.
The title of my first published article, and the truest sentence I know about design.
Outcomes, not output.
For more than twenty years, my work has orbited a single question: how do you make something complicated feel simple for the person who has to use it? Not cleaner. Actually simpler, in the moment, under real conditions, with real consequences for getting it wrong.
I have designed across SaaS, healthcare, e-commerce, enterprise platforms, and AI-driven products. The domains differ. The problem does not: a person who needs to understand something, decide something, or get something done, and a product that either helps them or stands in their way.
The work spans the full range of senior product design: strategy, information architecture, interaction and visual design, design systems, prototyping, and research synthesis, plus the organizational work of building a design culture where none existed. I lead teams, I present to executives, and I am still in Figma every week doing the craft myself.
A complex product can still feel simple, if the hierarchy is right and the system behaves the same way every time.
A career built on hard problems.
Lead UX/UI Designer
My formative years were spent at Intel, learning design at global scale: web properties used by millions, a training team that taught the company's web designers, and Intel's first unified UX measurement program, which gave leadership its first clear view of experience quality across the web.
Senior Interaction Designer · Senior UX Designer
At Harry & David I led design for a subscription program that produced $330K in revenue in its first three months. At Colibri, a professional learning company, I modernized a fragmented design system into a governed, token-based library, clarifying 660 bindings in a three-day sprint.
Principal Product Designer
Healthcare taught me stakes. At Kaiser Permanente I led the global navigation work that raised engagement 65 percent, built the ADA documentation design library that cut compliance defects 30 percent, and coached designers across the organization in advanced Figma practice.
Director of User Experience
Today I direct UX at Rightpoint on an agentic AI marketing platform, splitting my time between leadership and hands-on design. Through Steve Moore Consulting I take on one engagement at a time and do the work myself: the same standard, at studio scale.
Complexity is a tax your users pay for decisions you did not make.
Simplicity is not the absence of features. It is the presence of order: the important action is obvious, the hierarchy tells you what matters, and the system behaves today the way it behaved yesterday.
Most of the confusion I am called in to fix was never a user problem. It is a decision the team avoided and pushed onto the person least equipped to make it. My job is to make that decision in the design, where it belongs.
An encourager, by design.
I am an encourager by nature. When people do good work, they hear about it from me immediately, and they know it is genuine. When something misses, I correct gently and without punishment, with learning statements that build skill rather than blame that destroys it.
I lead teams the way I design products: clear expectations, honest feedback, and room to grow into the work. The largest team I have directed is eleven designers, and I still review the work at the pixel level.
Mentoring is where leadership compounds. At Intel I built and led the training team that taught the company's web designers. At Kaiser Permanente I coached designers across the organization in advanced Figma practice. The pattern has never changed: I think alongside people rather than grading them afterward, and I would rather spend an hour working through a hard problem with a designer than five minutes redlining the answer they brought me.
Leading a design team is not about having the best ideas in the room. It is about building the conditions where great design work, and great designers, can thrive.
Leadership is a service you provide.
Empower others
Hand designers real ownership of problems, not tasks. Set the destination clearly, trust the team to find the route, and back their decisions publicly.
Remove roadblocks
Spend your seniority clearing the path: untangle process, secure tools and access, and resolve the political friction upstream, so the team can stay in the work.
Support your people
Advocate for the team's work in rooms they are not in. Give credit loudly, take blame quietly, and protect focus time like it is a budget line.
Listen first
Listen to users in research and to your team in one-on-ones. The most valuable signal a leader receives is the thing people were hesitant to say out loud.
Bridge the organization
Translate design into the language of product, engineering, and the business. When UX is understood everywhere, it gets a seat everywhere.
Diligence compounds
Follow through on every commitment, sweat the details, and close the loop. Consistency is how a UX org earns the credibility that turns into influence.
The measure of a UX leader isn't the work they do. It's the work their team becomes capable of because they were there.
AI does the heavy lifting. Judgment stays human.
AI is a working partner in my studio from day one of every engagement: research synthesis, concept exploration, prototyping, and documentation that used to take days now happen in hours. That time goes where it belongs, into defining the problem and making the decisions no tool can make.
I design and build complete products with AI assistance, and everything it produces is reviewed, redirected, and finished by me. The tool got faster. The standard did not move.
Neo & Trinity.
Every design review in my studio has two extra attendees, and they are not shy about their terms. Neo, the tuxedo, is the senior partner: bigger, calmer, and quietly convinced the desk is his. Trinity, the Siamese, is smaller and quicker, and she sits exactly where the work is, usually on it.
They are demanding coworkers, and the honest truth is that I get more done with them here. They enforce the breaks I would never take, pull me out of the screen and back into the room, and keep the whole operation human. A designer who works at a human pace makes better decisions. Neo and Trinity make sure I do.
Faith and family.
I live in Medford, Oregon, with my wife, Holly. My faith is the foundation everything else stands on, and it shapes how I work: honestly, and always for the person on the other side of the screen.
Sci-fi, always.
My grandmother Betty watched sci-fi movies with me every weekend when I was a kid, and it stuck for life. Star Trek is still my north star for what technology should be: a tool that makes people more human, not less.
Available for building what's next.
Designing modern digital products through product strategy, AI-native workflows, rapid prototyping, and hands-on product execution.
Steve Moore · Principal Product Designer
Medford, Oregon · steve@stevewmoore.com · 503-334-7527 · Design-first product design leader with 20+ years of experience who still loves hands-on IC work: from discovery and interaction design through high-fidelity prototyping, testing, implementation, and iteration.
Senior craft, empathetic leadership
Blends senior-level craft with empathetic leadership across native iOS and Android, web, healthcare, e-commerce, enterprise workflows, design systems, accessibility, research, analytics, and AI-enabled products. Mentors designers, builds trust across teams, and stays directly involved in solving the product problems.
Where I've done the work
- Works in a roughly 50/50 leadership and hands-on design role on a Walmart agentic AI marketing platform, shaping multi-agent workflows, product logic, governance, workflow models, prototypes, and design rationale.
- Partners directly with product and engineering to turn ambiguous requirements into clear interaction models, user flows, prototypes, and actionable product direction.
- Uses AI-assisted tools daily for research synthesis, exploration, prototyping, UX writing, critique, documentation, and faster design iteration while mentoring and guiding design quality.
- Designed complex authenticated web and native iOS and Android experiences including global navigation, pharmacy, MyChart-related workflows, and document submission with barcode scanning and medical-image upload.
- Improved global navigation engagement by 65 percent and search engagement by 24 percent across an ecosystem of more than 90 authenticated features.
- Built ADA and WCAG-aligned Figma libraries, reusable patterns, and mobile templates that reduced accessibility-related design defects by approximately 30 percent.
- Designed real estate e-learning, payment, course, and platform experiences across UX, UI, information architecture, usability refinement, and early design-system work.
- Translated research and product needs into user flows, wireframes, prototypes, reusable patterns, and implementation-ready specifications.
- Partnered closely with product managers and engineers to refine interactions, improve consistency, and carry design decisions through delivery.
- Designed commerce experiences across approximately 18 brands, including checkout, product and category pages, subscriptions, gifting, internal administrator tools, and scalable multi-brand patterns.
- Contributed to data-informed shopping and checkout redesigns that helped drive an $11 million year-over-year sales increase.
- Designed subscription UI improvements that generated approximately $330K in the first three months.
- Led UX and UI design for global-scale web properties.
- Built and led the training team that taught Intel's web designers.
- Established Intel's first unified UX measurement program.
What I bring to a team
Product Design & Prototyping
End-to-end discovery, product strategy, IA, interaction and visual design, Figma, Figma Make, high-fidelity prototyping, implementation partnership, and native mobile design.
Research, Analytics & Growth
User and stakeholder interviews, usability testing, heuristic review, tree testing, journey mapping, analytics, behavioral signals, conversion, engagement, subscriptions, and measurable outcomes.
Design Systems & Accessibility
Figma component libraries, reusable patterns, governance, multi-brand systems, responsive design, ADA, WCAG 2.1, native mobile accessibility, and cross-team adoption.
AI, Leadership & Collaboration
Agentic and multi-agent workflow design, daily AI-assisted design practice, mentoring, critique, stakeholder facilitation, product and engineering partnership, plus familiarity with React and Swift.
My End-to-End UX Process
AI-first, human-centered, and outcome-driven from discovery to iteration.
1. Research to Understand
I start by grounding the work in business context, market realities, customer needs, and product goals. I look for signals in existing data and artifacts so decisions are anchored in evidence, not assumption.
Activities
- Content audits and site reviews
- Competitive and comparative analyses
- Heuristic evaluations against UX best practices
- Stakeholder interviews and alignment sessions
2. Listen to Learn
Once the context is clear, I focus on people. I design research activities that uncover goals, motivations, pain points, and mental models through interviews, contextual inquiry, and early evaluation.
Activities
- Research screeners and questionnaires
- One-on-one and small-group interviews
- Contextual inquiry and usability evaluation
- User stories and experience snapshots
3. Synthesize to Define
I translate raw research into clear problem definitions. By identifying patterns in behaviors, needs, and emotions, I help teams align on what matters most and why it is worth solving.
Activities
- Personas and archetypes
- Empathy maps and jobs-to-be-done views
- Mind maps and affinity clusters
- Experience maps and service blueprints
- User needs analysis and opportunity framing
- End-to-end journeys
4. Generate Concepts
With the problem clearly defined, I guide collaborative ideation. The goal is to explore broadly, then converge on the most promising directions before committing to solutions.
Activities
- Brainstorming and sketching sessions
- Cross-functional ideation workshops
- Concept grouping and prioritization
- Problem reframing and “how might we” prompts
- Storyboards and scenario sketches
5. Visualize the Interaction
I turn concepts into tangible flows and structures. By mapping paths, states, and edge cases, I create a shared understanding of how the experience should work.
Activities
- Use cases and task flows
- Wireframes from low to mid fidelity
- User flow and state diagrams
- Site maps and information architecture outlines
6. Communicate the Idea
I evolve sketches and flows into prototypes that communicate intent with the right level of fidelity. These help stakeholders, engineers, and users react to something concrete and actionable.
Activities
- Rapid prototyping in design tools
- Click-through or paper prototypes for early feedback
- AI-assisted or interactive prototypes for realistic behavior
- Visual mockups aligned to the design system
7. Test the Prototype
I validate solutions through lightweight and structured testing. The goal is to uncover friction, confusion, and unmet needs before more development effort is invested.
Activities
- Moderated and unmoderated usability testing
- Card sorting and navigation validation
- A/B or multivariate testing where appropriate
- Guerrilla testing and quick intercept feedback
8. Refine and Repeat
Insights from testing feed directly back into the design. I refine flows, adjust interactions, and revisit assumptions so each iteration moves the product closer to the desired outcome.
Activities
- Prioritize issues by impact and effort
- Iterate designs and prototypes based on findings
- Document learnings to inform future work
- Partner with product and engineering on continuous improvement
Foundations
- Insight: Grounded in evidence and real-world context.
- Empathy: Designed for people, with people.
- Systems Thinking: End-to-end, connected, and scalable.
- AI Acceleration: Smarter workflows. Faster outcomes.
AI-Assisted Design System Modernization
Colibri: Portfolio case study
A governed approach to rebuilding and presenting a token-based design system. How design judgment, controlled AI execution, and verification turned a fragmented library into a usable system for design and engineering.
Context: The Starting Point
A robust library existed, but it was hard to use and hard to present. The task was not to replace the system. It was to preserve its intent, organize it, and make it governable.
- Source inventory: Components, variants, and product patterns were piled onto working pages. The source needed protection, not cosmetic rearrangement.
- Inconsistent presentation: Documentation pages lacked a consistent visual model and readable hierarchy for reviewers or future contributors.
- Binding gaps: Raw values and historic styling existed alongside foundations. A blanket “fix everything” pass would have created risk.
The problem was operational: make the system maintainable without breaking the implementation surface.
Strategy
Separate the working library from the presentation layer. Source pages remain accurate. Specimen pages show how the system is intended to be used.
- Source system: Foundations, Components, Patterns. Preserve source structure, variants, properties, and live component relationships.
- Presentation system: Specimens, Read Me, Interview narrative. Use live instances, readable layouts, and clear documentation to explain intended use.
This distinction made the library safer to evolve and easier to demonstrate.
Method: The Governed Delivery Model
AI accelerated execution; human judgment controlled the decisions. Every live mutation was scoped, reviewed, and verified.
The model runs in seven steps: Assess, Propose, Review, Approve, Execute, Verify, Publish.
- Human responsibility: Set standards, approve mappings, decide exceptions, and own publishing.
- AI responsibility: Inventory, propose, execute approved scope, and report verification.
Execution: Buttons Became the Controlled Test
One specimen pattern proved the model before it scaled. Instead of forcing spacing into a component-set boundary, the system used a separate specimen page with live instances and true auto layout.
- Preserve the source: The 45 Button variants remained in the master component set. No variants were deleted or recreated.
- Build a specimen: Live instances were organized by size, type, and state inside padded, auto-layout documentation sections.
- Reuse the pattern: The same documentation-card model scaled to navigation, forms, feedback, and data.
The right fix was structural: source masters for implementation, specimens for explanation.
Normalization: A Controlled Pass, Not Blind Cleanup
Token binding required a controlled pass. An audit separated clear mappings from intentional exceptions. The result was a stronger foundation without visually distorting components.
Bindings clarified: 94 color · 191 typography · 303 spacing · 72 radius (660 total).
- Pilot before scale: A low-risk Cover-page pilot exposed a corner-radius API quirk before it could affect the broader system.
- Exceptions stay visible: Values without a sensible nearby token were retained and documented rather than force-mapped.
- Platform exception: Figma page canvases matched neutral/700 visually; page backgrounds cannot be live-bound to variables.
Quality Control
Verification protected the things users of the system depend on. Each completed pass had structural and visual checks. The point was not merely a cleaner file; it was continued trust in the library.
- Source integrity: Components page remained structurally intact: same 40 top-level nodes and 83 components.
- Live relationships: All 120 specimen instances remained linked to their main components. Nothing was detached.
- State safety: Button focus and semantic strokes were preserved; an obsolete purple root stroke was safely removed.
Verification turned AI output into a reviewable system change, not a leap of faith.
Deliverables
The system now has a usable operating surface and a clear story. The deliverables support both day-to-day design work and an interview walkthrough.
- Foundations: Tokens for color, typography, spacing, radius, and elevation.
- Source components: Preserved masters, properties, variants, and implementation relationships.
- Specimen pages: Readable live-instance references for Buttons, Navigation, Forms, Feedback, and Data.
- Read Me: Usage, governance, maintenance, and engineering-handoff context.
The Figma file is now both a working system and a credible demonstration artifact.
What This Demonstrates
Design-system leadership is more than a Figma skill. It is the ability to set standards, create a practical operating model, and make cross-functional work easier.
- Governance: Changes have owners, guardrails, review gates, and a publish decision.
- Architecture: Foundations, source components, patterns, specimens, and documentation each have a job.
- Engineering readiness: Consistent variables and naming support JSON, CSS variables, and React handoff workflows.
- Responsible AI use: AI accelerates inventory and controlled implementation while humans retain decision authority.
Key Takeaways
A modern design-system process is controlled, evidence-based, and human-led.
- Start with evidence: Audit the product or source library before standardizing it.
- Protect implementation surfaces: Preserve source components; use specimens to explain them.
- Use AI responsibly: Pilot, scope, verify, and document exceptions.
- Show the operating model: The strongest portfolio proof is the judgment behind the system.
Walkthrough: open the Read Me, Foundations, Components, and one or two specimen pages. Explain one tradeoff, one safeguard, and how the system would be owned after launch.
The Live System
The finished system is ready to walk through. Use the live file to make the architecture tangible. These are the actual Colibri system pages: live specimen references and a usage guide, not detached mockups. (Buttons: Specimens; Forms: Specimens; Read Me.)
The story is strongest when the strategy, system, and working artifact can all be shown together.
UX Continuous Improvement
Intel: UX Case Study
A continuous improvement model for complex Intel product experiences. Intel product teams needed a more disciplined way to identify high-value UX issues, document recommendations, prioritize improvements, and communicate decisions across product, engineering, and business stakeholders.
Overview
The initiative helped move UX work from isolated fixes toward a repeatable operating model for identifying, prioritizing, and improving product experiences.
Why it mattered: Intel product teams needed a practical way to make continuous UX improvements visible, measurable, and easier to prioritize.
- Product experiences were complex and touched different user groups, technical workflows, and business needs.
- Improvement requests arrived from many channels without a consistent triage model.
- Teams needed a clearer connection between research findings, design recommendations, and implementation priorities.
My contribution: I helped turn fragmented UX feedback into a repeatable improvement model that teams could understand, prioritize, and act on.
- Established a continuous improvement process grounded in user research and measurable UX criteria.
- Conducted interviews, usability reviews, heuristic analysis, and stakeholder alignment sessions.
- Translated user feedback into prioritized recommendations, design updates, and reusable documentation.
- Helped cross-functional teams make better product decisions by connecting UX findings to business and user impact.
Problem Statement
Intel needed a more reliable method for identifying high-value UX issues and turning them into prioritized product improvements.
What was not working:
- Improvement work was often reactive, fragmented, and difficult to compare across products.
- UX issues were identified inconsistently across teams and product areas.
- Support feedback, stakeholder requests, and usability concerns were not always translated into a clear roadmap.
- Teams had limited shared criteria for deciding which UX issues mattered most, and tools for gathering data were fragmented.
- Design recommendations needed stronger evidence, clearer prioritization, and better communication.
The design challenge:
- Create a continuous improvement model that connected research, design recommendations, prioritization, and measurable product impact.
- Make research findings actionable for product, engineering, and business stakeholders.
- Create a practical framework for ranking severity, effort, value, and user impact.
- Build a shared language for continuous improvement across teams.
- Ensure changes could be tracked, communicated, and refined over time.
Design Goals
Create a practical improvement system that helped teams move from subjective requests to evidence-based UX decisions.
- Improve evidence: Ground recommendations in research, usability patterns, and observed user friction.
- Support prioritization: Give teams criteria for deciding what to fix first based on impact and effort.
- Increase transparency: Make UX issues, status, and rationale easier to communicate across stakeholders.
- Enable reuse: Create methods and templates that could be applied across teams and products.
- Close the loop: Track whether shipped changes reduced friction and improved the experience.
North star: make continuous UX improvement easier to understand, prioritize, ship, and measure.
Discovery and Research
The work combined research, stakeholder input, expert review, and repeatable documentation to expose the highest-value improvement opportunities.
- Interviews: Discussed product needs, pain points, success criteria, and recurring UX concerns with stakeholders and internal teams.
- Usability reviews: Reviewed critical flows to identify friction, unclear labeling, task interruptions, and inconsistent interaction patterns.
- Heuristic analysis: Evaluated experiences against usability principles, information architecture, content clarity, accessibility, and visual consistency.
- Support signal review: Used known user and stakeholder feedback patterns to identify repeat issues that needed prioritization.
- Comparative analysis: Looked across similar experiences and product patterns to clarify what good looked like and where standards could improve.
Research goal: turn scattered signals into clear, comparable, and actionable product recommendations.
Design Process
A repeatable path helped the team move from discovery to prioritized improvements and stakeholder communication.
- Understand: Gather research, support signals, and stakeholder input, and usability concerns.
- Define: Identify patterns, severity, user impact, and business relevance.
- Prioritize / Design: Compare issues using severity, user impact, and measurable impact; translate findings into IA, flow, interaction, and visual recommendations.
- Communicate: Package rationale, next steps, and value, and implementation guidance for teams.
Operating Principles
The model was designed to be practical enough for teams to adopt and rigorous enough to support decision-making.
- Evidence first: Use research and observed behavior before opinions.
- Clear criteria: Make prioritization visible and understandable.
- Practical delivery: Translate insight into specific product actions.
- Continuous loop: Measure, learn, and refine after release.
Solution
The solution was a continuous improvement operating model for turning research into prioritized, trackable UX improvements.
Process
- Established an intake and evaluation flow for usability issues and enhancement opportunities.
- Created a shared method for documenting findings, severity, recommendations, and next steps.
- Helped teams connect user pain points to roadmap priorities.
Model
- A decision framework for ranking UX opportunities.
- Balanced user value, business value, effort, confidence, and risk.
- Made tradeoffs easier to discuss with product, design, engineering, and leadership.
- Reduced the chance that design work was driven only by preference.
Enabler
- Reusable templates and communication artifacts.
- Research templates for interviews, usability notes, and evaluation findings.
- Design recommendations translated into concrete IA, flow, and visual updates.
- Follow-up mechanisms to measure whether shipped improvements reduced friction.
Continuous Improvement Framework
The framework gave teams a practical way to evaluate, prioritize, and communicate improvement work.
- Intake: Capture issue, source, user impact, and business context.
- Assess: Rank severity, frequency, confidence, effort, and risk.
- Recommend: Define the design response, rationale, and expected outcome.
- Track: Follow the issue through delivery and compare results after release.
Measurement and Prioritization
The system connected qualitative evidence to practical prioritization criteria, making UX improvements easier to compare and discuss.
- User impact: How much friction or confusion the issue created.
- Frequency: How often the issue appeared across users, tasks, or products.
- Business value: How closely the issue aligned to product and organizational goals.
- Effort and risk: How difficult the change would be to design, build, test, and support.
Results and Impact
The initiative helped create a stronger foundation for measurable UX improvement across complex Intel product experiences: clearer UX priorities, better team alignment, and a repeatable improvement loop: shared criteria, cross-functional clarity, research to action.
What improved:
- Created a more disciplined way to identify usability issues, document recommendations, and prioritize product improvements.
- Improved stakeholder alignment by making UX findings easier to understand, compare, and act on.
- Helped shift conversations from individual preference to evidence, user impact, and measurable value.
- Established reusable practices that could support future research, design reviews, and continuous improvement cycles.
Key Takeaways
The project strengthened how design insight was captured, prioritized, communicated, and converted into product action.
- Evidence created alignment: Research and usability findings made product discussions less subjective and more actionable.
- Structure improved velocity: A clear operating model reduced ambiguity and helped teams understand what needed to happen next.
- Reusable practices scaled better: Templates, criteria, and documentation made the approach easier to repeat across other initiatives.
- UX became easier to measure: Teams had a stronger path from issue identification to implementation and follow-up learning.
Why This Project Matters
This project shows how I approach complex product environments where teams need structure, alignment, and practical design leadership.
- Systems thinking: I looked beyond isolated UI fixes and helped define a model that could support ongoing improvement.
- Research to action: I connected qualitative evidence, heuristic findings, and stakeholder input to concrete product recommendations.
- Cross-functional clarity: I helped make UX priorities easier for product, engineering, and business stakeholders to understand and support.
- Reusable impact: The work created repeatable practices that could continue delivering value beyond a single release.
The Short Version
“This project was focused on creating a more disciplined continuous improvement model for Intel product experiences. The challenge was that UX issues were often identified through scattered feedback, stakeholder requests, and usability observations, but teams did not always have a shared way to compare, prioritize, and act on them. My role was to help structure the process: gather evidence, evaluate severity and impact, translate findings into design recommendations, and make the work easier to communicate across product, engineering, and leadership. The result was not just a set of interface updates. It was a repeatable approach that helped teams move from subjective opinions to evidence-based decisions, making UX priorities clearer, more measurable, and easier to act on over time.”
Close with: “The value was creating clarity in a complex organization, then turning that clarity into measurable product improvement.”
ADA Documentation Design Library
Kaiser Permanente: UX Case Study
Project focus: Making accessibility guidance usable, repeatable, and easier to adopt at scale. Kaiser Permanente needed a stronger way to help UX designers, developers, and ADA partners apply accessibility expectations consistently. I created a Figma-based ADA documentation library that translated guidance into reusable component documentation, clearer handoff details, and practical training support.
The Problem
Accessibility guidance existed, but it was not easy to apply consistently across teams. The core challenge: teams were solving the same ADA questions repeatedly, often with different interpretations. That created inconsistency, review friction, avoidable rework, and uncertainty during developer handoff.
- Inconsistent interpretation: ADA expectations were applied differently across teams, which increased variability in design and implementation.
- Late discovery of defects: Accessibility issues were often discovered after design decisions had already moved downstream.
- Fragmented documentation: Guidance lived in different places and was not always connected to component usage, states, or content rules.
- Developer handoff gaps: Implementation intent was not always clear enough for developers to preserve accessibility decisions during build.
The issue was not a lack of intent. It was a lack of repeatable, visible, and practical guidance inside the design workflow.
The Product Opportunity
Turn accessibility guidance into a reusable design system asset: make the compliant path the easiest path.
- Before: One-off ADA reviews, repeated questions, scattered guidance, and design decisions that became harder to protect during implementation. High review dependency, inconsistent component usage, unclear implementation details, more rework downstream.
- Solution direction: A centralized Figma-based ADA documentation library with component usage rules, state guidance, content notes, and developer handoff details.
- Outcome: A repeatable system that helped teams make better accessibility decisions earlier: practical guidance in the design tool, reusable documentation patterns, clearer UX and dev alignment, training and rollout support.
My Role and Responsibilities
Principal Product Designer leading structure, documentation strategy, and rollout support. This was equal parts UX strategy, accessibility operations, design systems thinking, and hands-on documentation design.
Design leadership:
- Defined the UX structure and documentation model for the ADA component library.
- Partnered with the Director of the ADA team to establish scope, standards, requirements, and review criteria.
- Identified reusable component guidance needs with UX, development, product, and accessibility partners.
- Created practical Figma documentation patterns for usage, states, content rules, ADA notes, and implementation handoff.
- Supported communication, training, adoption, and ongoing library maintenance planning.
Operating reality:
- Large healthcare ecosystem with multiple teams, products, stakeholders, and delivery cadences.
- Guidance needed to work for designers, developers, ADA reviewers, product partners, and leadership.
- The library had to fit into existing workflows rather than create a new process burden.
- Documentation needed enough detail to improve quality while staying simple enough for adoption.
- Content had to be maintainable as guidance, components, and standards evolved.
Process
A six-week structure for alignment, requirements, pilot feedback, and rollout planning. Process intent: create enough structure to scale accessibility guidance without slowing teams down.
- Understand: Stakeholder identification and current-state review across UX, ADA, development, product, and leadership.
- Define: Requirements, priority components, documentation model, acceptance expectations, and governance needs.
- Design: Figma documentation structure, component guidance patterns, ADA notes, content rules, states, and handoff details.
- Test: Pilot feedback with key users; refinement of terminology, structure, and level of detail.
- Roll out: Training material, communication plan, adoption support, and maintenance approach.
Library Structure
The documentation system was designed around what teams needed to know at the moment of use. The library was built as a decision-support tool, not a static reference document.
- Usage guidance: When to use the component, when not to use it, and how to avoid misapplication.
- States and interactions: Required behavior for focus, hover, disabled, error, keyboard access, and other interaction states.
- Content rules: Labeling, helper text, error messaging, and language guidance to support comprehension.
- ADA notes: Accessibility rationale, key requirements, and considerations connected to component behavior.
- Developer handoff: Implementation intent and details needed to preserve accessibility decisions during build.
- Training support: Reusable education material to help teams adopt the library consistently.
Adoption Strategy
A documentation library only works if teams can find it, trust it, and use it repeatedly. Key insight: adoption had to be designed with the same care as the component guidance itself.
- Audience: UX designers, developers, ADA professionals, product partners, leadership stakeholders.
- Adoption plan: Start with high-impact components where recurring ADA issues were most common. Pilot the structure with key partners and refine based on real feedback. Pair the library with training material to explain both the what and the why. Create a communication plan so updates could be introduced consistently.
- Feedback loop: Collect design and development feedback. Clarify ambiguous guidance. Update examples and documentation patterns. Keep library ownership and maintenance visible.
Results and Impact
The library improved quality, consistency, and confidence across design and development.
- 30%+ reduction in ADA defects: Fewer accessibility defects created by development teams after guidance became clearer and more reusable.
- Increased Figma adoption: Teams had a centralized place to reference ADA guidance and training material.
- Stronger UX–dev alignment: Handoff improved because component intent, states, and implementation details were easier to understand.
- Scalable ADA communication: The ADA team had a more durable way to communicate standards and recurring recommendations.
Business value: The work moved accessibility upstream, reduced repeated questions, and helped teams prevent avoidable issues before they became delivery risks.
Why This Project Matters
This case study shows how I approach complex enterprise design problems.
- Systems thinking: I treated accessibility as a product system that needed reusable patterns, clear ownership, and a path to adoption.
- Practical design systems work: I created guidance that was useful in real workflows, not just documentation that looked complete.
- Cross-functional alignment: I connected ADA leadership, UX teams, developers, product partners, and stakeholders around shared expectations.
- Outcome orientation: I tied the work to measurable operational value, including fewer defects and stronger adoption.
Accessibility succeeds when the right guidance is embedded into the workflow, not buried in separate documentation.
The Short Version
“At Kaiser Permanente, I built an ADA Documentation Design Library to help product teams apply accessibility guidance more consistently across digital experiences. The problem was that ADA recommendations were often handled through repeated one-off reviews, which made guidance harder to scale and increased the chance of inconsistent implementation. Designers needed practical guidance inside Figma, developers needed clearer handoff details, and the ADA team needed a better way to communicate standards across teams.
I partnered with ADA leadership, UX stakeholders, developers, and product teams to define requirements, identify recurring component issues, create a reusable documentation structure, and pilot the library before rollout. The solution brought component guidance, usage rules, states, content notes, and developer implementation details into a centralized Figma-based system.
The result was a more scalable way to support accessible design decisions, stronger alignment between UX and development, increased Figma adoption, and more than a 30 percent reduction in ADA defects created by development teams.”
Best framing: An accessibility operations and design systems project that improved quality, consistency, and delivery confidence.
Global Navigation Launch
Kaiser Permanente: UX Case Study
Project focus: A single destination for authenticated KP.org members. Kaiser Permanente needed a modern global navigation experience that could organize 90+ authenticated features, support regional and profile variation, and make high-value healthcare tasks easier to find.
Problem Statement
Authenticated KP.org had grown into a complex ecosystem, but the navigation model had not kept pace with member needs.
What was not working:
- Members could reach critical healthcare tasks only if they already knew where to look.
- High-value tasks were dispersed across authenticated pages and product areas.
- Members had to rely on memory, search, or multiple clicks to locate common actions.
- Regional, proxy, profile, and capability differences made one-size-fits-all navigation unrealistic.
- New programs needed a scalable destination that would not fragment the experience further.
The design challenge:
- Create one global navigation system that felt simple to members and flexible enough for enterprise complexity.
- Organize 90+ tasks and features into intuitive categories and submenus.
- Support regional, membership, proxy, and profile-based variation.
- Improve task access and confidence while reducing cognitive effort.
- Create a model that could evolve as KP.org added new authenticated capabilities.
This was not just a header redesign. It was an enterprise information architecture and service-access challenge.
Discovery and Research
Research combined behavioral data, structured evaluation, team workshops, and direct user feedback to reduce launch risk.
- Tree testing: Validated whether members could find key tasks within the proposed IA and category model.
- Design workshops: Aligned stakeholders around task groupings, naming, regional needs, and feasibility.
- Usability testing: Observed whether users could locate high-value tasks, understand labels, and recover from ambiguous paths.
- User interviews: Gathered qualitative context around how members think about benefits, care, pharmacy, billing, records, and appointments.
- A/B testing: Compared the new navigation against legacy patterns to evaluate engagement and task completion changes.
- Comparative analysis: Reviewed healthcare, financial, and large authenticated service ecosystems for scalable navigation patterns.
Discovery moved the team from opinion-based navigation debates to evidence-informed decisions about categories, labels, priority tasks, and launch readiness.
Design Goals
Create a navigation model that was useful, scalable, and flexible enough for Kaiser Permanente complexity.
- Improve task access: Give authenticated users faster access to high-value tasks and commonly used features.
- Support scale: Organize 90+ features into structured menus without creating a dense or intimidating experience.
- Increase confidence: Make the system feel predictable, clear, and connected to the user's authenticated context.
- Respect variation: Support regional, membership, proxy, and profile-based differences without separate navigation models.
- Enable extensibility: Create a foundation where new capabilities, including MyChart Evolution, could be added later.
North star: help members reach the right healthcare task faster, with fewer missed paths and less cognitive effort.
From Research to Design Decisions
The findings directly shaped the navigation model, taxonomy, and launch strategy.
- Members needed faster access to common tasks → Prioritized a drop-down global menu with one-click access to high-value tasks.
- Task labels needed to match member language → Refined category names and link labels to reduce ambiguity and improve confidence.
- Regional variation could not be ignored → Built a flexible model that could show or hide features by region, profile, and capability.
- Legacy paths created extra cognitive effort → Grouped related tasks into structured menus and submenus to make scanning easier.
- New programs needed future placement → Designed the model to support future additions without redesigning the entire navigation system.
Before and After: The Solution Model
The new model shifted KP.org from a narrow header pattern to task-oriented menus tied to authenticated member needs.
Before: legacy navigation
- Limited pathways at the top level.
- Common authenticated tasks were buried deeper in product areas.
- The structure did not easily expose the breadth of KP.org capabilities or regional variation.
After: authenticated global menu
- Task-oriented menus expose common actions directly from the authenticated header.
- Supports region, profile, and capability variation without separate models.
- Creates clearer paths into pharmacy, care, benefits, billing, and MyChart tasks.
The Final Experiences
Desktop: The desktop pattern gives members a clear, contextual menu while preserving the KP.org header, search, account, language, and region controls. The task structure becomes visible without overwhelming the member or breaking authenticated context.
Mobile: The mobile model kept the experience focused, readable, and task-oriented for smaller screens.
- The mobile experience needed to support the same information architecture while respecting touch targets, screen constraints, and healthcare task urgency.
- Large, readable type and clear link spacing for scanning and touch interaction.
- A focused back-and-close pattern that keeps members oriented inside the menu.
- Task groupings make care, benefits, pharmacy, messaging, and appointments easier to find.
- The model preserves user context for the authenticated member or proxy profile.
Solution Details
A global navigation model that balanced usability, scale, governance, and enterprise delivery.
- Task-first structure: Organized features around the actions members were trying to complete, not internal team ownership.
- Context-aware menus: Supported menu variation by region, membership, proxy state, profile type, and feature availability.
- Scalable taxonomy: Created a structure that could absorb new services and programs without redesigning the header.
- Cross-functional alignment: Aligned UX, product, engineering, analytics, accessibility, regional teams, and stakeholders.
- Launch readiness: Supported go-live planning with measurement, communications, feedback tracking, and iteration.
- Future extensibility: Prepared the model for MyChart Evolution and additional authenticated KP.org capabilities.
Value and Success Measures
The launch showed measurable improvement in navigation engagement and task completion, while creating a more extensible foundation.
- 65% lift in navigation engagement (compared to legacy)
- 4 bp task completion increase (measured after launch)
- 90+ features organized (across menus and regions)
What the metrics suggested:
- Members used the new navigation experience to access a broader range of tasks and features with less friction.
- Engagement increased significantly compared with the legacy experience, indicating stronger discoverability and utility.
- Task completion improved, suggesting that the model helped reduce missed paths for key authenticated journeys.
- The solution provided a scalable foundation for future KP.org capabilities rather than a one-off navigation update.
Voice of Customer Feedback
Post-launch comments reinforced that members noticed the improved access, structure, and usefulness of the new menu.
“Drop-down menus with line-item info per subject excellent. Scheduling improved. General ease of use improved.”
Customer survey feedback (General improvements)
“Thank you for changing the names of the tabs at the top of the page to something more logical.”
Customer survey feedback (Task access)
“Good improvement to website putting the menu items at top of the workspace where I can see them.”
Customer survey feedback (Discoverability)
Key Takeaways
What this project demonstrates:
- Strategic UX: Solved a discoverability and information architecture problem inside a complex healthcare ecosystem.
- Research-led decisions: Tree testing, usability testing, interviews, workshops, A/B testing, and comparative analysis guided the model.
- Measurable impact: Increased navigation engagement by 65% and improved KP.org task completion by 4 basis points.
- Scalable foundation: Created a flexible structure for future authenticated KP.org capabilities and regional variation.
This is the kind of work I enjoy most: taking complex systems, aligning teams, validating decisions with research, and creating product experiences that are easier for real people to use.
Subscription Program
Harry & David: UX Case Study
Project focus: Turning seasonal buying into year-round subscriber relationships. Harry & David's financial success has been linked to seasonal buying for the past ten years. A subscription program was introduced as one of several efforts to help bring in more sales during the off season, giving customers an easy way to keep their favorite gourmet items on hand.
About Harry & David
Premium gourmet brand inside a ten-brand, e-commerce-led portfolio.
The business:
- Harry & David is owned by 1-800-Flowers and is one of several brands under its umbrella.
- Harry & David's primary source of income is generated through website sales.
- Product pages are considered a high priority and are the focal point in the purchase decision process.
My role:
- Joined Harry & David as a Senior Interaction Designer, one of two Interaction Designers in a company with 18 brands and a rudimentary UX culture.
- Supports design across every aspect of the business and is responsible for leading UX and UI efforts across all brands.
- Has stepped into a variety of UX roles, often taking on the function of Product Designer, as on this project.
Four Years at Harry & David: Key Achievements
Highlights from growing the UX practice across an 18-brand portfolio.
- Implemented Design Process: Helped the team establish more structure in how design work is conducted and gave other teams visibility into upcoming sprints.
- Improved Usability Across Brands: UX research and usability testing are now supported on all projects, backed by a fully established center for excellence.
- Established a Design System: Helped Engineering and Marketing teams understand how and why certain components are chosen over others.
Defining the Problem: Top Considerations
The first task was identifying project goals and how a new subscription product would integrate into the existing experience.
- Impacted Sections: A new model would touch checkout, product pages, and legal. Several areas of the site would be affected; a complete understanding of impact was critical. This would require changes to the checkout system and informed a review of how Amazon handles subscriptions. A product landing page was needed, plus a way to visually flag subscription-eligible products on product list pages. The biggest challenges on this project would be the planning and the legal process.
- Differentiation: With an extensive product catalog, subscription-eligible items needed to be easy to differentiate.
- Functional Requirements: What could be built now versus what would need to wait for a later phase.
- Legal Requirements: Terms and Conditions placement required close, early work with the legal team.
Building the Team: Planning
Behavioral data justified the redesign; the next step was assembling a diverse, cross-functional team.
- Team Formed: Recruited a Visual Designer, Lead Developer, Interaction Designer, Marketing Manager, and Customer Service Manager.
- Setting The Pace: Scheduled a kickoff meeting to align the team on goals and ways of working.
- Setting Deliverables: Produced a project plan spanning eight weeks from kickoff to delivery.
- Leading The Effort: Set the agenda for meetings; the team produced mind maps, traffic flow charts, and discussed element positioning.
Management was very supportive of the effort: assembling a diverse team was critical to the project's success.
Methodology: UX Process
Work at Harry & David follows the Double Diamond and Lean UX process: Discover, Define, Ideate, and Implement.
Discovery: Research Overview
Comparative analysis was the key research tool, since the solution needed to work for all brands under the 1-800-Flowers umbrella long term.
- Contextual Inquiry Interviews: Interviewed participants within the key persona demographic to understand real reactions to a subscription model.
- Comparative Analysis: Reviewed 20+ companies with subscription programs for inspiration, and for what not to do.
Amazon was the only directly comparable company operating in a similar multi-brand space.
Research Findings: Contextual Inquiry
The interviews surfaced far more insight than initially expected. (Sentiment captured during interview sessions.)
- Initial Thoughts: Participants loved the idea. The concept of not being required to re-order every year was appealing.
- Offer A Discount For Sign-Up: Three out of five participants said they would be more inclined to sign up if a discount was offered.
- Cancellation Concerns: Two participants were concerned that cancelling a subscription might prove difficult.
Research Findings: Comparative Analysis
Reviewing twenty companies surfaced patterns in best-known methods, functionality, and layout.
- Challenges: Few comparable companies existed in this space. Of twenty reviewed, Amazon was the only comparable company in the multi-brand space.
- Discounts For Signing Up Are Common: Most companies reviewed provide a discount for signing up for a subscription.
- Legal Terms Position Is Subtle: Terms and Conditions placement was typically located in checkout or close to the product page call to action.
- Keep It Simple: Some companies' subscription options were confusing, since they weren't clearly identified as an ongoing commitment.
From Research to Design: Design Process
With research complete, the team moved into wireframing the product page update, checkout, and subscription landing page.
- Team Workshop: Scheduled and attended a workshop with the team. Created low-fidelity wireframes.
- Legal Requirements Checkpoint: Produced low-fidelity wireframes for the Legal department covering terms placement and comparative-analysis context. Approved after two weeks.
- Polishing The Wireframes: Moved from low-fidelity to hi-fidelity wireframes. One final review meeting and the wireframes were approved.
Design: Product Page
The key goal at this point was to identify how this new design would perform. Visual Scent: a continuous-shipping icon. Value Proposition: “Make this a recurring Shipment” copy, with Frequency and Duration giving a quick reference to how the program works; the selector's drop-down provides cancellation guidance.
Design: Subscription Landing Page
A dedicated destination makes it easy to browse every subscription-eligible category in one place. Visual Scent and Value Proposition copy carry over from the product page, giving customers a quick reference to how the program works.
Design: Checkout Update
A basic update added delivery frequency to checkout to avoid any confusion for the customer. Each line item in the order summary clearly states its delivery cadence: a one-time shipment versus a recurring subscription.
Validation
The key goal at this point was to identify any usability concerns before launch. What we validated:
- Additional Testing: Is the value proposition producing interest? Do customers understand how the program works?
- Performance: Is conversion on track?
The responsive experience was validated across desktop and mobile. The best feeling is knowing your efforts have made a difference.
Impact: Results
Results are still coming in, but the early data is encouraging. ($5–8M projected additional sales, 2020 holiday season.)
- Customers Are Responding Well: Customer feedback surveys show customers are very happy with the subscription offering.
- Projected Sales: Forecast is in line with current product offerings, as conversion tracks alongside existing performance.
- New Functionality Coming: Phase 2 of the subscription program is already underway, adding new functionality like skip, pause, and change frequency of delivery.
What's Next: Subscription Requirements, Phase 2
Mapping the system triggers behind each new piece of functionality: pause, skip, change frequency, cancellation, payment, and recipient updates. Each interaction was mapped against its system triggers (billing cycle impact, customer notifications, and edge cases) before development began.
Reflection: What I Learned
Always think of how a design may impact the entire experience. This was a key takeaway.
- Legal Timing: Get with Legal as early as possible. Reviews can take time.
- Plan Ahead: Think ahead and plan for future functionality early. It's easier to document ideas in the middle of a project when it's fresh in mind.
- Patience With Results: Results don't always present early. Continue to be patient, if the customer experience is positive, favorable results will follow.
Key Takeaways
What this project demonstrates:
- Strategic UX: Solved a cross-functional commerce challenge inside an 18-brand e-commerce ecosystem.
- Research-Led Decisions: Contextual inquiry interviews and a 20+ company comparative analysis guided the model.
- Measurable Impact: Forecast of $5–8M in additional sales for the 2020 holiday season, with strong early customer response.
- Scalable Foundation: Created a flexible structure ready for Phase 2 functionality: skip, pause, and change frequency.
This is the kind of work I enjoy most: taking complex systems, aligning teams, validating decisions with research, and creating product experiences that are easier for real people to use.
Let's build what's next.
Available for freelance, contract, and full-time opportunities. The fastest routes are email and phone: I reply personally.
Based in Medford, Oregon
Working with teams everywhere. Consulting inquiries are also welcome via Steve Moore Consulting at stevewmoore.com/consulting.