Steve MooreProduct Design Leader
Steve Moore · Medford, Oregon

Products people can actually use. Designed. Measured. Proven.

I'm Steve Moore, a Product Designer and design leader who thrives in player-coach roles, hands-on product design combined with mentoring, strategy, and cross-functional leadership. With 20+ years across SaaS, healthcare, e-commerce, enterprise, and AI-driven platforms, I turn complex ideas into modern, production-ready experiences.

Available for freelance · contract · full-time opportunities

Steve Moore, product designer and design leader
+65%Global navigation engagement at Kaiser Permanente
−30%ADA compliance defects across the healthcare platform
$330KSubscription revenue in the first three months at Harry & David
660 tokensBindings clarified in a 3-day design-system modernization
Case studies

Selected work, with the receipts

Five engagements, one pattern: a hard problem, a system-level response, and a measured outcome. Each study follows the same structure: challenge, role, approach, outcome.

What colleagues say

Trusted by the people who worked beside me

Throughout my time working with Steve, I was continuously impressed by his ability to lead, inspire, and communicate with his team. He has a rare gift for articulating his design concepts and ideas to stakeholders in a methodical, data-driven, and straightforward way, and feedback is collected and handled with great interest and care. This skill has enabled him to establish an environment of collaboration, trust, and mutual respect, resulting in consistently high-quality work products.
Portrait of Matthew Lazear
Matthew LazearSr. UX Designer
Steve is the total package: hard working, enthusiastic and upbeat, dedicated to his craft, and always striving to learn and improve. Whenever Steve and I worked on a project together, it was like a weight lifted off my shoulders. I knew I could depend on him to deliver his A game every day without fail and that anything we worked on together would come out finely tuned, tested, and designed. Most of all, I knew that we were going to have fun while doing what we loved.
Portrait of Will Heydt-Minor
Will Heydt-MinorLead UX Researcher at ADP
I'm so grateful I had the chance to work with Steve. He's a true inspiration in the way that he works. He is extremely thorough, reliable, and organized, and someone to turn to for best practices for anything UX related. He is a leader in his craft, as he is always exploring new tools and technologies to learn and share how to execute in smarter ways. His breadth and depth of knowledge in the UX space is aspirational, which makes him indispensable to any design team.
Portrait of Rebecca Weimer
Rebecca WeimerUX Designer
Prototypes & product design

Design Work

Prototype and product design work, shown big and whole, the way it deserves to be seen. Where a live prototype exists, the button takes you straight into it.

Dexcom companion app screens on iPhone and Apple Watch
Flagship prototype

Dexcom Companion App & Watch Prototype

RoleUX Design Lead | Product Design | Interaction Design | AI-Assisted Prototyping

As the UX Design Lead for a connected health proof-of-concept, I conceived, designed, and built fully interactive iOS and Apple Watch prototypes demonstrating a next-generation glucose monitoring experience. Leveraging expertise in interaction design, Human-Computer Interaction (HCI), native iOS design patterns, Apple Human Interface Guidelines, visual design, and advanced AI-assisted development, I created a high-fidelity experience that showcased seamless device connectivity, health data visualization, and intuitive user workflows. The project served as a design and feasibility study, demonstrating how modern AI-enabled workflows can rapidly transform product concepts into polished, functional prototypes.

Disclaimer: This is an independent proof-of-concept created as a personal design exploration. It was not commissioned, requested, reviewed, or endorsed by Dexcom. No proprietary information, confidential materials, or NDA-protected content were used in the creation of this project.

CardForge business credit card management interface on a monitor

CardForge

RoleUX Design Lead | Product Design | Prototype Design

Card Forge enables businesses to create, customize, assign, and distribute branded credit cards to their teams. I designed the product structure, interface, and end-to-end user flows, creating a polished concept that demonstrates how Card Forge can simplify business card management and distribution.

The Kaiser Permanente member homepage, Hi, Elena, inside a laptop frameThe Kaiser Permanente mobile homepage inside an iPhone frame

Kaiser Permanente Global Navigation - 2025

RoleUX Design Lead | Prototype Design

I led the redesign of Kaiser Permanente's global header, streamlining navigation and improving ADA compliance. Engagement with navigation experience has seen a 65% lift compared to the legacy experience.

Kaiser Permanente MyChart integration shown on an iPhone

Kaiser Permanente MyChart Integration - 2025

RoleUX Design Lead | Prototype Design

As the Senior UX Designer on the Kaiser Permanente and MyChart integration project, I conducted UX reviews, designed the MyChart inner door look and feel, led leadership demos, performed UX research and recommendations, conducted competitive analysis, and provided ADA reviews and recommendations for accessibility.

In development

Passion Projects (In Development)

Products and training I am designing and building myself, shown while they are still in development.

UXOps Studio, the professional UX operations platform, on a monitor

UXOps Studio

Professional UX Operations Platform

RoleDesigner | Builder
StatusCurrently in development

A comprehensive UX platform designed to centralize your entire practice, including research, within one unified workspace. It supports a wide range of studies, from automated comparative analysis to text-based literature reviews and other essential research activities designers rely on. Powered by AI, it helps streamline workflows, improve efficiency, and enhance overall design performance.

AI Design System Workflow and Integration Training

RoleDesigner, Builder, Trainer
StatusLaunch of training materials with students is pending

A training curriculum I created to teach designers a modern way of building and running a design system. The system is created with AI, managed by AI, and built to work directly with development using React and JSON, so design decisions and production code stay in sync instead of drifting apart. The curriculum covers the full workflow: standing the system up, integrating it with the development process, and keeping it governed and current as the product grows.

Writing & video

Articles & Video

Published writing on design systems, communication, and AI, plus a video walkthrough of a prototype built with vibe coding.

Artwork for the article on AI and design system modernization
Article

AI Can Help Modernize a Design System. It Still Needs a Grown-Up in the Room.

AI can accelerate design-system modernization, but it cannot replace human judgment. Drawing on a practical Figma-based workflow, this article explores how teams can combine AI-assisted inventory, documentation, and execution with deliberate governance, accessibility, verification, and design leadership.

Artwork for the article on communication as the most important skill in UX design
Article

The Most Important Skill in UX Design Isn't Design

UX design's most important skill isn't visual craft, it's communication. Tools have made aesthetics easy; the real job is aligning stakeholders with competing incentives. This means understanding motivations, reading personalities, listening for the real objection behind pushback, documenting decisions, and bringing data over opinions. Your work's quality is capped by your relationships: trust gets you into problems early, when design can still shape outcomes. Pretty is easy; effective is hard.

Artwork for the article on AI redefining the future of UX and product design
Article

AI Is Redefining the Future of UX and Product Design

And Why Designers Who Embrace It Will Lead the Next Decade

The UX profession is evolving faster than most people realize. Over the past few years, as I have integrated AI into my own design practice, I have seen firsthand how these tools are transforming the role of the modern designer. We are entering a new era, one where creativity, strategy, and intelligence converge to create product experiences that were almost impossible to build at this speed even a short time ago...

Video

Revolutionizing Product Design with Vibe Coding

In this video, I walk you through the Avalanche payoff system, a debt payoff feature I designed for a prototype banking app using vibe coding. I explain how vibe coding bridges the gap between concept and execution, allowing designers to create functional prototypes quickly, often within minutes, without needing perfect code. I demonstrate the app's features, including the debt avalanche system and debt consolidation options, and emphasize the importance of integrating these tools into our workflows. My main takeaway is that learning vibe coding will enhance our efficiency and collaboration in product design. I encourage all UX designers to explore these tools and incorporate them into their processes.

How I work

An AI-first process, tied to outcomes

The Product Model is the foundation of how I approach product design: every decision tied to measurable business and customer outcomes rather than isolated features, with AI accelerating research, synthesis, and iteration from day one.

Available for building what's next.

Designing modern digital products through product strategy, AI-native workflows, rapid prototyping, and hands-on product execution.

← All case studies
Colibri Group · Design Systems · AI

AI-Assisted Design System Modernization

A fragmented Figma design system, rebuilt into a structured, token-based, presentation-ready library, with AI doing the heavy lifting and human judgment doing the governing.

RoleDesign-System Strategy & Governance
Duration3 days
CompanyColibri Group
FocusToken-Based Design System
11Organized system pages in the modernized library
120Live specimen instances, linked to their main components
660Existing token bindings clarified: color, type, spacing, radius, elevation

The challenge

A robust library existed, but it was hard to use and hard to present. The task was not to replace the system. It was to preserve its intent, organize it, and make it governable, without breaking the components teams already depended on.

My role

I led the modernization end to end: design-system strategy, component governance, controlled AI-assisted execution, and verification. AI accelerated the inventory and execution; every structural decision and every quality check stayed human.

The approach

Separate working library from presentation layer

Source pages remain accurate for implementation. Specimen pages show how the system is intended to be used: the structural fix that made the system both workable and presentable.

Use Buttons as the controlled test

All 45 Button variants remained in the master component set: none deleted or recreated. Live instances were organized by size, type, and state inside padded, auto-layout documentation sections.

Run a controlled token pass: not blind cleanup

Token binding required verification, not automation on faith. Components stayed structurally intact while 660 bindings were clarified across color, typography, spacing, radius, and elevation.

Scale the documentation model

The same documentation-card model that worked for Buttons scaled to navigation, forms, feedback, and data, with all 120 specimen instances still linked to their main components.

The outcome

The result is an interview-ready design-system case study with eleven organized system pages, reusable documentation, and one hundred twenty live specimen instances. The work clarified six hundred sixty existing token bindings, preserved component integrity, and created a repeatable model for evolving a design system responsibly. The Figma file is now both a working system and a credible demonstration artifact.

What this demonstrates
AI can help modernize a design system. It still needs a grown-up in the room: governance, accessibility, and verification are what turn AI speed into a system a team can trust.
← All case studies
Intel Corporation · Enterprise UX · Research Ops

Continuous Improvement Initiative

Intel's first unified UX measurement program: a disciplined, repeatable model for finding high-value UX issues and turning them into prioritized product improvements.

RoleLead UX/UI Designer
Duration24 months
CompanyIntel Corporation
FocusUX Measurement & Improvement Loop
FirstUnified UX measurement program established at Intel
24 moOf continuous, evidence-driven improvement cycles
+20%Customer engagement improvement through data-driven design at Intel

The challenge

Intel product teams needed a more disciplined way to identify high-value UX issues, document recommendations, prioritize improvements, and communicate decisions across product, engineering, and business stakeholders. UX issues surfaced through scattered feedback, stakeholder requests, and usability observations, but teams had no shared way to compare, prioritize, and act on them.

My role

As Lead UX/UI Designer, I led a continuous improvement initiative to provide design leadership across the company, establishing a process for ongoing measurement of the effectiveness of Intel's external web properties and internal tools.

The approach

Gather the evidence

Collect usability findings, stakeholder input, and product signals into one comparable evidence base instead of scattered, one-off feedback.

Evaluate severity and impact

Score issues consistently so teams could prioritize by user impact and business value, not by who asked loudest.

Translate findings into recommendations

Turn evidence into clear, actionable design recommendations that product and engineering could execute against.

Communicate and repeat

Make the work easy to communicate across product, engineering, and leadership, then run the loop again. Research-driven, repeatable, measurable.

The outcome

The initiative established Intel's first unified UX measurement program, enabling consistent usability improvements across digital touchpoints and providing leadership with clear visibility into experience quality and design impact. It moved UX work from isolated fixes toward a repeatable operating model, and the continuous improvement process became part of Intel's corporate culture, enhancing collaboration between product, design, and engineering.

60-second talk track
"The result was not just a set of interface updates. It was a repeatable approach that helped teams move from subjective opinions to evidence-based decisions, making UX progress visible and comparable over time."
← All case studies
Kaiser Permanente · Healthcare · Accessibility

ADA Documentation Design Library

Accessibility guidance that lived in one-off reviews became a reusable Figma library, making accessibility usable, repeatable, and easier to adopt at scale.

RolePrincipal UX/UI Designer
Duration8 months
CompanyKaiser Permanente
FocusAccessibility Documentation System
−30%Reduction in ADA compliance defects across the healthcare platform
Figma hubOne reusable home for accessibility guidance, inside the design workflow
ClearerUX-to-developer handoff, with implementation detail at the component level

The challenge

Accessibility guidance existed, but it was not easy to apply consistently across teams. Significant ADA defects were caused by ineffective communication between UX designers and developers: recommendations were handled through repeated one-off reviews, interpretation varied, and defects surfaced late, when remediation is most costly. Designers needed practical guidance inside Figma, developers needed clearer handoff details, and the ADA team needed a better way to communicate standards at scale.

My role

As Principal UX/UI Designer, I led the structure, documentation strategy, and rollout support, partnering with ADA leadership, UX stakeholders, developers, and product teams. This was equal parts UX strategy, accessibility operations, design-systems thinking, and hands-on documentation design.

The approach

Define requirements with the people who felt the pain

Worked with ADA leadership, UX teams, developers, and product partners to identify recurring component issues and where guidance broke down.

Build a reusable documentation structure

Created a Figma-based library translating guidance into reusable component documentation: usage rules, states, content notes, and developer implementation detail.

Pilot before rollout

Tested the library with real teams first, refined it against real workflows, then rolled it out as the organizational standard.

Support adoption as a product, not a document

Training support and practical, workflow-embedded guidance: because accessibility succeeds when the right guidance is embedded into the workflow, not buried in separate documentation.

The outcome

The library dramatically reduced ADA compliance defects by 30 percent across the healthcare platform, improving the experience for millions of members while reducing costly remediation cycles. It became the organizational standard for accessibility documentation.

60-second talk track
"At Kaiser Permanente, I built an ADA Documentation Design Library to help product teams apply accessibility guidance more consistently. I treated accessibility as a product system that needed reusable guidance inside real workflows, not as review feedback that arrives too late to help."
← All case studies
Kaiser Permanente · Healthcare · Navigation

Global Navigation System

A scalable, task-oriented navigation for a complex, regionalized healthcare ecosystem, helping members reach high-value care tasks faster, across web and mobile.

RolePrincipal Product Designer
Duration20 months
CompanyKaiser Permanente
FocusAuthenticated Global Navigation
+65%Increase in global navigation engagement after launch
+24%Lift in search engagement across the authenticated experience
+4 ptsImprovement in task completion (basis points)

The challenge

Members needed to access high-value healthcare tasks across a complex, regionalized digital ecosystem of more than 90 authenticated features. Navigation had to become more consistent and task-oriented without breaking the regional variation the business depends on (at healthcare scale, for millions of members).

My role

As Principal Product Designer, I led the design strategy for the authenticated global navigation system, partnering with product owners, researchers, and executive stakeholders, and leading the redesign of the global header, footer, and key healthcare UX experiences across web and native iOS and Android.

The approach

Design for tasks, not org charts

Organized navigation around the healthcare actions members actually come to complete, so high-value tasks surface first.

Build one system that flexes by region

A scalable pattern set that stays consistent across regions while accommodating regional differences: a foundation, not a one-off redesign.

Align product, research, and executives

Partnered across product owners, researchers, and executive stakeholders so the strategy held from concept through delivery.

Measure what members do

Judged the launch on behavior: navigation engagement, search engagement, and task completion, not on opinions about the design.

The outcome

The launch delivered a more scalable, consistent, and task-oriented navigation system that improved access to core healthcare actions across KP.org. The new experience increased global navigation engagement by 65 percent, improved task completion by 4 basis points, and lifted search engagement by 24 percent, and created a flexible foundation for future authenticated capabilities across web and mobile experiences.

What this demonstrates
Navigation is not a menu problem. It is a product-strategy problem: get members to care tasks faster, prove it in the numbers, and leave behind a system the next team can build on.
← All case studies
Harry & David · E-Commerce · Subscriptions

Subscription Program

A clear, conversion-focused path for recurring gifting: designed fast, launched into a high-volume seasonal business, and strong enough to become the foundation for expansion across 18 brands.

RoleSenior Interaction Designer
Duration2 months
CompanyHarry & David / 1-800-Flowers
FocusRecurring Gifting Experience
~$330KRevenue generated in the first three months after launch
2 moFrom design start to a launched subscription experience
18 brandsThe program became the foundation for expansion across the 1-800-Flowers portfolio

The challenge

Harry & David needed a subscription experience customers could understand, purchase, and manage with confidence: recurring gifting inside a high-volume, seasonal e-commerce environment, where clarity is what converts and confusion is what abandons carts.

My role

As Senior Interaction Designer, I led the UX design for the company's subscription program, helping define a scalable customer experience for recurring gifting as part of broader commerce work across checkout, product and category pages, gifting, and multi-brand patterns.

The approach

Make the offer legible at a glance

Designed a clear path that explains what a subscription is, what it costs, and what happens next, before asking for commitment.

Design purchase and management together

Buying, and later managing, recurring gifts were designed as one experience, so customers were never surprised after checkout.

Build patterns that scale beyond one brand

Structured the experience on reusable patterns, so the program could extend across brands instead of being rebuilt each time.

The outcome

The initial subscription experience launched with a clear, conversion-focused path. The first release generated approximately $330,000 in revenue within the first three months and established a strong foundation for continued subscription growth, becoming the foundation for expansion across 18 brands within the 1-800-Flowers portfolio.

What this demonstrates
Subscription design is trust design. When customers understand exactly what they are committing to (and how to manage it), conversion and revenue follow.
UX Process

The Product Model, AI-first from day one.

Every decision tied to measurable business and customer outcomes rather than isolated features. Every initiative becomes a measurable hypothesis informed by customer needs, business goals, analytics, and continuous learning.

The complete methodology documentMy End-to-End UX Process & Product Model GuideThe full eight-stage methodology, presented as a formatted document, ready to read online or print.
Why it works

Faster evidence, better decisions

My process is AI-first from day one. I use AI to accelerate research, synthesize qualitative and quantitative insights, identify patterns, generate hypotheses, and uncover opportunities that would otherwise take days or weeks to discover. That lets my teams spend more time solving meaningful problems and less time processing information. AI also streamlines collaboration by transforming meetings, research, and feedback into actionable insights, so I can focus on strategy, design, and leadership.

01

Discovery

Understand the customer, the business, and the problem space before anything is designed. Stakeholder interviews, user research, and analytics establish what is actually happening, and what is worth solving.

02

Research & synthesis

Qualitative and quantitative insights are synthesized into patterns and opportunities. AI accelerates the synthesis; human judgment decides what it means and what matters most.

03

Prioritization as hypotheses

Every initiative becomes a measurable hypothesis informed by customer needs, business goals, and analytics, so prioritization is an evidence conversation, not an opinion contest.

04

Design

Human-centered design, systems thinking, and high-fidelity prototyping turn the hypothesis into an experience teams can see, test, and build, including design-system and accessibility decisions made early, not patched late.

05

Validation

Usability testing, heuristic review, and stakeholder feedback validate the design against real behavior before it ships, catching the expensive mistakes while they are still cheap.

06

Measurement

After launch, outcomes are measured against the hypothesis: engagement, task completion, conversion, defects: the same discipline that produced a 65% navigation engagement lift and a 30% ADA defect reduction.

07

Continuous optimization

Learning feeds the next cycle. The result is a faster, evidence-driven product development process that combines human-centered design, modern AI workflows, and the Product Model to build better products with greater confidence.

See the process in the work.

The case studies show this methodology running on real engagements: from a 3-day design-system modernization to a 24-month measurement program.

My Story

Steve Moore.

Product Designer / Design Leader

20+ years of turning complexity into clarity, and still crafting every day.

Steve Moore in a blue sports coat
Your users are not confused. Your interface is.

The title of my first published article, and the truest sentence I know about design.

20+Years in UX and product design
11+Designers on the largest team I have led
5Industries, from healthcare to AI
2Studio companions, introduced below

Outcomes, not output.

For more than twenty years, my work has orbited a single question: how do you make something complicated feel simple for the person who has to use it? Not cleaner. Actually simpler, in the moment, under real conditions, with real consequences for getting it wrong.

I have designed across SaaS, healthcare, e-commerce, enterprise platforms, and AI-driven products. The domains differ. The problem does not: a person who needs to understand something, decide something, or get something done, and a product that either helps them or stands in their way.

The work spans the full range of senior product design: strategy, information architecture, interaction and visual design, design systems, prototyping, and research synthesis, plus the organizational work of building a design culture where none existed. I lead teams, I present to executives, and I am still in Figma every week doing the craft myself.

A complex product can still feel simple, if the hierarchy is right and the system behaves the same way every time.
Career

A career built on hard problems.

Lead UX/UI Designer

INTEL CORPORATION · 02/1994 – 05/2015

My formative years were spent at Intel, learning design at global scale: web properties used by millions, a training team that taught the company's web designers, and Intel's first unified UX measurement program, which gave leadership its first clear view of experience quality across the web.

Senior Interaction Designer · Senior UX Designer

Harry & David / 1-800-Flowers · 09/2016 – 03/2021
Colibri Group · 03/2021 – 11/2022

At Harry & David I led design for a subscription program that produced $330K in revenue in its first three months. At Colibri, a professional learning company, I modernized a fragmented design system into a governed, token-based library, clarifying 660 bindings in a three-day sprint.

Principal Product Designer

Kaiser Permanente · 11/2022 – 12/2025

Healthcare taught me stakes. At Kaiser Permanente I led the global navigation work that raised engagement 65 percent, built the ADA documentation design library that cut compliance defects 30 percent, and coached designers across the organization in advanced Figma practice.

Director of User Experience

Rightpoint · 01/2026 – Current
Steve Moore Consulting

Today I direct UX at Rightpoint on an agentic AI marketing platform, splitting my time between leadership and hands-on design. Through Steve Moore Consulting I take on one engagement at a time and do the work myself: the same standard, at studio scale.

Philosophy

Complexity is a tax your users pay for decisions you did not make.

Simplicity is not the absence of features. It is the presence of order: the important action is obvious, the hierarchy tells you what matters, and the system behaves today the way it behaved yesterday.

Most of the confusion I am called in to fix was never a user problem. It is a decision the team avoided and pushed onto the person least equipped to make it. My job is to make that decision in the design, where it belongs.

LEADERSHIP & MENTORING

An encourager, by design.

I am an encourager by nature. When people do good work, they hear about it from me immediately, and they know it is genuine. When something misses, I correct gently and without punishment, with learning statements that build skill rather than blame that destroys it.

I lead teams the way I design products: clear expectations, honest feedback, and room to grow into the work. The largest team I have directed is eleven designers, and I still review the work at the pixel level.

Mentoring is where leadership compounds. At Intel I built and led the training team that taught the company's web designers. At Kaiser Permanente I coached designers across the organization in advanced Figma practice. The pattern has never changed: I think alongside people rather than grading them afterward, and I would rather spend an hour working through a hard problem with a designer than five minutes redlining the answer they brought me.

Leading a design team is not about having the best ideas in the room. It is about building the conditions where great design work, and great designers, can thrive.

Leadership is a service you provide.

An open hand offering a brass key

Empower others

Hand designers real ownership of problems, not tasks. Set the destination clearly, trust the team to find the route, and back their decisions publicly.

A barrier gate lifting open at dusk

Remove roadblocks

Spend your seniority clearing the path: untangle process, secure tools and access, and resolve the political friction upstream, so the team can stay in the work.

Three people sharing one umbrella in the rain

Support your people

Advocate for the team's work in rooms they are not in. Give credit loudly, take blame quietly, and protect focus time like it is a budget line.

A one-on-one meeting, one person listening closely

Listen first

Listen to users in research and to your team in one-on-ones. The most valuable signal a leader receives is the thing people were hesitant to say out loud.

A glass skybridge between two office towers

Bridge the organization

Translate design into the language of product, engineering, and the business. When UX is understood everywhere, it gets a seat everywhere.

A woman climbing wide steps in a sunlit office atrium

Diligence compounds

Follow through on every commitment, sweat the details, and close the loop. Consistency is how a UX org earns the credibility that turns into influence.

The measure of a UX leader isn't the work they do. It's the work their team becomes capable of because they were there.
AI in Practice

AI does the heavy lifting. Judgment stays human.

AI is a working partner in my studio from day one of every engagement: research synthesis, concept exploration, prototyping, and documentation that used to take days now happen in hours. That time goes where it belongs, into defining the problem and making the decisions no tool can make.

I design and build complete products with AI assistance, and everything it produces is reviewed, redirected, and finished by me. The tool got faster. The standard did not move.

Steve Moore at his desk in a black sweater, pen in hand over a notebook beside his laptop, with Trinity the Siamese cat draped over his shoulder
Studio Life

Neo & Trinity.

Steve Moore at his design desk with his two cats, Neo the tuxedo and Trinity the Siamese, beside a sticky-note board, laptop, and coffee
Neo, Tuxedo · Trinity, Siamese

Every design review in my studio has two extra attendees, and they are not shy about their terms. Neo, the tuxedo, is the senior partner: bigger, calmer, and quietly convinced the desk is his. Trinity, the Siamese, is smaller and quicker, and she sits exactly where the work is, usually on it.

They are demanding coworkers, and the honest truth is that I get more done with them here. They enforce the breaks I would never take, pull me out of the screen and back into the room, and keep the whole operation human. A designer who works at a human pace makes better decisions. Neo and Trinity make sure I do.

Off the Clock

Faith and family.

I live in Medford, Oregon, with my wife, Holly. My faith is the foundation everything else stands on, and it shapes how I work: honestly, and always for the person on the other side of the screen.

Betty Harmon, Steve Moore's grandmother, smiling outdoors in large sunglasses and a pastel striped sweater

Sci-fi, always.

My grandmother Betty watched sci-fi movies with me every weekend when I was a kid, and it stuck for life. Star Trek is still my north star for what technology should be: a tool that makes people more human, not less.

Expertise
Healthcare E-Commerce Enterprise SaaS Design Systems AI Products Accessibility (ADA) UX Strategy Design Leadership

Available for building what's next.

Designing modern digital products through product strategy, AI-native workflows, rapid prototyping, and hands-on product execution.

Resume

Steve Moore · Principal Product Designer

Medford, Oregon · steve@stevewmoore.com · 503-334-7527 · Design-first product design leader with 20+ years of experience who still loves hands-on IC work: from discovery and interaction design through high-fidelity prototyping, testing, implementation, and iteration.

Download full resume (PDF) LinkedIn profile ↗
Profile

Senior craft, empathetic leadership

Blends senior-level craft with empathetic leadership across native iOS and Android, web, healthcare, e-commerce, enterprise workflows, design systems, accessibility, research, analytics, and AI-enabled products. Mentors designers, builds trust across teams, and stays directly involved in solving the product problems.

Work history

Where I've done the work

Rightpoint
Director of User Experience
01/2026 – Current
  • Works in a roughly 50/50 leadership and hands-on design role on a Walmart agentic AI marketing platform, shaping multi-agent workflows, product logic, governance, workflow models, prototypes, and design rationale.
  • Partners directly with product and engineering to turn ambiguous requirements into clear interaction models, user flows, prototypes, and actionable product direction.
  • Uses AI-assisted tools daily for research synthesis, exploration, prototyping, UX writing, critique, documentation, and faster design iteration while mentoring and guiding design quality.
Kaiser Permanente
Principal Product Designer
11/2022 – 12/2025
  • Designed complex authenticated web and native iOS and Android experiences including global navigation, pharmacy, MyChart-related workflows, and document submission with barcode scanning and medical-image upload.
  • Improved global navigation engagement by 65 percent and search engagement by 24 percent across an ecosystem of more than 90 authenticated features.
  • Built ADA and WCAG-aligned Figma libraries, reusable patterns, and mobile templates that reduced accessibility-related design defects by approximately 30 percent.
Colibri Group
Senior UX Designer
03/2021 – 11/2022
  • Designed real estate e-learning, payment, course, and platform experiences across UX, UI, information architecture, usability refinement, and early design-system work.
  • Translated research and product needs into user flows, wireframes, prototypes, reusable patterns, and implementation-ready specifications.
  • Partnered closely with product managers and engineers to refine interactions, improve consistency, and carry design decisions through delivery.
Harry & David / 1-800-Flowers
Senior Interaction Designer
09/2016 – 03/2021
  • Designed commerce experiences across approximately 18 brands, including checkout, product and category pages, subscriptions, gifting, internal administrator tools, and scalable multi-brand patterns.
  • Contributed to data-informed shopping and checkout redesigns that helped drive an $11 million year-over-year sales increase.
  • Designed subscription UI improvements that generated approximately $330K in the first three months.
Intel Corporation
Lead UX/UI Designer
02/1994 – 05/2015
  • Led UX and UI design for global-scale web properties.
  • Built and led the training team that taught Intel's web designers.
  • Established Intel's first unified UX measurement program.
Core skills

What I bring to a team

Product Design & Prototyping

End-to-end discovery, product strategy, IA, interaction and visual design, Figma, Figma Make, high-fidelity prototyping, implementation partnership, and native mobile design.

Research, Analytics & Growth

User and stakeholder interviews, usability testing, heuristic review, tree testing, journey mapping, analytics, behavioral signals, conversion, engagement, subscriptions, and measurable outcomes.

Design Systems & Accessibility

Figma component libraries, reusable patterns, governance, multi-brand systems, responsive design, ADA, WCAG 2.1, native mobile accessibility, and cross-team adoption.

AI, Leadership & Collaboration

Agentic and multi-agent workflow design, daily AI-assisted design practice, mentoring, critique, stakeholder facilitation, product and engineering partnership, plus familiarity with React and Swift.

Portfolio Document · Methodology

My End-to-End UX Process

AI-first, human-centered, and outcome-driven from discovery to iteration.

By Steve Moore

AI-First PrincipleAt every stage, I ask how AI can accelerate insight, reduce manual effort, improve decision quality, and speed delivery without compromising human judgment.

1. Research to Understand

I start by grounding the work in business context, market realities, customer needs, and product goals. I look for signals in existing data and artifacts so decisions are anchored in evidence, not assumption.

Activities

  • Content audits and site reviews
  • Competitive and comparative analyses
  • Heuristic evaluations against UX best practices
  • Stakeholder interviews and alignment sessions
AI-firstUse AI to summarize artifacts, surface patterns, and accelerate competitive analysis.

2. Listen to Learn

Once the context is clear, I focus on people. I design research activities that uncover goals, motivations, pain points, and mental models through interviews, contextual inquiry, and early evaluation.

Activities

  • Research screeners and questionnaires
  • One-on-one and small-group interviews
  • Contextual inquiry and usability evaluation
  • User stories and experience snapshots
AI-firstUse AI to synthesize transcripts, highlight themes, and speed research analysis.

3. Synthesize to Define

I translate raw research into clear problem definitions. By identifying patterns in behaviors, needs, and emotions, I help teams align on what matters most and why it is worth solving.

Activities

  • Personas and archetypes
  • Empathy maps and jobs-to-be-done views
  • Mind maps and affinity clusters
  • Experience maps and service blueprints
  • User needs analysis and opportunity framing
  • End-to-end journeys
AI-firstUse AI to cluster findings, reveal themes, and accelerate journey and insight synthesis.

4. Generate Concepts

With the problem clearly defined, I guide collaborative ideation. The goal is to explore broadly, then converge on the most promising directions before committing to solutions.

Activities

  • Brainstorming and sketching sessions
  • Cross-functional ideation workshops
  • Concept grouping and prioritization
  • Problem reframing and “how might we” prompts
  • Storyboards and scenario sketches
AI-firstUse AI to expand concept exploration, generate alternatives, and speed early ideation.

5. Visualize the Interaction

I turn concepts into tangible flows and structures. By mapping paths, states, and edge cases, I create a shared understanding of how the experience should work.

Activities

  • Use cases and task flows
  • Wireframes from low to mid fidelity
  • User flow and state diagrams
  • Site maps and information architecture outlines
AI-firstUse AI to accelerate flow creation, content structuring, and wireframe exploration.

6. Communicate the Idea

I evolve sketches and flows into prototypes that communicate intent with the right level of fidelity. These help stakeholders, engineers, and users react to something concrete and actionable.

Activities

  • Rapid prototyping in design tools
  • Click-through or paper prototypes for early feedback
  • AI-assisted or interactive prototypes for realistic behavior
  • Visual mockups aligned to the design system
AI-firstUse AI to speed prototyping, simulate behavior, and reduce time to feedback.

7. Test the Prototype

I validate solutions through lightweight and structured testing. The goal is to uncover friction, confusion, and unmet needs before more development effort is invested.

Activities

  • Moderated and unmoderated usability testing
  • Card sorting and navigation validation
  • A/B or multivariate testing where appropriate
  • Guerrilla testing and quick intercept feedback
AI-firstUse AI to summarize sessions, detect patterns, and accelerate learning loops.

8. Refine and Repeat

Insights from testing feed directly back into the design. I refine flows, adjust interactions, and revisit assumptions so each iteration moves the product closer to the desired outcome.

Activities

  • Prioritize issues by impact and effort
  • Iterate designs and prototypes based on findings
  • Document learnings to inform future work
  • Partner with product and engineering on continuous improvement
AI-firstUse AI to track issues, recommend improvements, and support faster iteration cycles.

Foundations

  • Insight: Grounded in evidence and real-world context.
  • Empathy: Designed for people, with people.
  • Systems Thinking: End-to-end, connected, and scalable.
  • AI Acceleration: Smarter workflows. Faster outcomes.
Steve MooreMy End-to-End UX Process
Portfolio Document · Case Study

AI-Assisted Design System Modernization

Colibri: Portfolio case study

By Steve Moore, Principal Product Design Leader
Role: Design-system strategy, governance, component architecture, and AI-assisted quality control
Duration: 3 days

A governed approach to rebuilding and presenting a token-based design system. How design judgment, controlled AI execution, and verification turned a fragmented library into a usable system for design and engineering.

Key numbers11 system pages · 120 live specimen instances · 660 clear token bindings

Context: The Starting Point

A robust library existed, but it was hard to use and hard to present. The task was not to replace the system. It was to preserve its intent, organize it, and make it governable.

  • Source inventory: Components, variants, and product patterns were piled onto working pages. The source needed protection, not cosmetic rearrangement.
  • Inconsistent presentation: Documentation pages lacked a consistent visual model and readable hierarchy for reviewers or future contributors.
  • Binding gaps: Raw values and historic styling existed alongside foundations. A blanket “fix everything” pass would have created risk.

The problem was operational: make the system maintainable without breaking the implementation surface.

Strategy

Separate the working library from the presentation layer. Source pages remain accurate. Specimen pages show how the system is intended to be used.

  • Source system: Foundations, Components, Patterns. Preserve source structure, variants, properties, and live component relationships.
  • Presentation system: Specimens, Read Me, Interview narrative. Use live instances, readable layouts, and clear documentation to explain intended use.

This distinction made the library safer to evolve and easier to demonstrate.

Method: The Governed Delivery Model

AI accelerated execution; human judgment controlled the decisions. Every live mutation was scoped, reviewed, and verified.

The model runs in seven steps: Assess, Propose, Review, Approve, Execute, Verify, Publish.

  • Human responsibility: Set standards, approve mappings, decide exceptions, and own publishing.
  • AI responsibility: Inventory, propose, execute approved scope, and report verification.

Execution: Buttons Became the Controlled Test

One specimen pattern proved the model before it scaled. Instead of forcing spacing into a component-set boundary, the system used a separate specimen page with live instances and true auto layout.

  1. Preserve the source: The 45 Button variants remained in the master component set. No variants were deleted or recreated.
  2. Build a specimen: Live instances were organized by size, type, and state inside padded, auto-layout documentation sections.
  3. Reuse the pattern: The same documentation-card model scaled to navigation, forms, feedback, and data.

The right fix was structural: source masters for implementation, specimens for explanation.

Normalization: A Controlled Pass, Not Blind Cleanup

Token binding required a controlled pass. An audit separated clear mappings from intentional exceptions. The result was a stronger foundation without visually distorting components.

Bindings clarified: 94 color · 191 typography · 303 spacing · 72 radius (660 total).

  • Pilot before scale: A low-risk Cover-page pilot exposed a corner-radius API quirk before it could affect the broader system.
  • Exceptions stay visible: Values without a sensible nearby token were retained and documented rather than force-mapped.
  • Platform exception: Figma page canvases matched neutral/700 visually; page backgrounds cannot be live-bound to variables.

Quality Control

Verification protected the things users of the system depend on. Each completed pass had structural and visual checks. The point was not merely a cleaner file; it was continued trust in the library.

  • Source integrity: Components page remained structurally intact: same 40 top-level nodes and 83 components.
  • Live relationships: All 120 specimen instances remained linked to their main components. Nothing was detached.
  • State safety: Button focus and semantic strokes were preserved; an obsolete purple root stroke was safely removed.

Verification turned AI output into a reviewable system change, not a leap of faith.

Deliverables

The system now has a usable operating surface and a clear story. The deliverables support both day-to-day design work and an interview walkthrough.

  • Foundations: Tokens for color, typography, spacing, radius, and elevation.
  • Source components: Preserved masters, properties, variants, and implementation relationships.
  • Specimen pages: Readable live-instance references for Buttons, Navigation, Forms, Feedback, and Data.
  • Read Me: Usage, governance, maintenance, and engineering-handoff context.

The Figma file is now both a working system and a credible demonstration artifact.

What This Demonstrates

Design-system leadership is more than a Figma skill. It is the ability to set standards, create a practical operating model, and make cross-functional work easier.

  • Governance: Changes have owners, guardrails, review gates, and a publish decision.
  • Architecture: Foundations, source components, patterns, specimens, and documentation each have a job.
  • Engineering readiness: Consistent variables and naming support JSON, CSS variables, and React handoff workflows.
  • Responsible AI use: AI accelerates inventory and controlled implementation while humans retain decision authority.

Key Takeaways

A modern design-system process is controlled, evidence-based, and human-led.

  • Start with evidence: Audit the product or source library before standardizing it.
  • Protect implementation surfaces: Preserve source components; use specimens to explain them.
  • Use AI responsibly: Pilot, scope, verify, and document exceptions.
  • Show the operating model: The strongest portfolio proof is the judgment behind the system.

Walkthrough: open the Read Me, Foundations, Components, and one or two specimen pages. Explain one tradeoff, one safeguard, and how the system would be owned after launch.

The Live System

The finished system is ready to walk through. Use the live file to make the architecture tangible. These are the actual Colibri system pages: live specimen references and a usage guide, not detached mockups. (Buttons: Specimens; Forms: Specimens; Read Me.)

The story is strongest when the strategy, system, and working artifact can all be shown together.

Steve MooreAI-Assisted Design System Modernization: Colibri
Portfolio Document · Case Study

UX Continuous Improvement

Intel: UX Case Study

By Steve Moore
Focus: Technology · Enterprise UX · Research Ops
Approach: Research-driven evidence · Repeatable improvement loop · Measurable improvement loop
Role: Lead UX/UI Designer · Duration: 24 months

A continuous improvement model for complex Intel product experiences. Intel product teams needed a more disciplined way to identify high-value UX issues, document recommendations, prioritize improvements, and communicate decisions across product, engineering, and business stakeholders.

Overview

The initiative helped move UX work from isolated fixes toward a repeatable operating model for identifying, prioritizing, and improving product experiences.

Why it mattered: Intel product teams needed a practical way to make continuous UX improvements visible, measurable, and easier to prioritize.

  • Product experiences were complex and touched different user groups, technical workflows, and business needs.
  • Improvement requests arrived from many channels without a consistent triage model.
  • Teams needed a clearer connection between research findings, design recommendations, and implementation priorities.

My contribution: I helped turn fragmented UX feedback into a repeatable improvement model that teams could understand, prioritize, and act on.

  • Established a continuous improvement process grounded in user research and measurable UX criteria.
  • Conducted interviews, usability reviews, heuristic analysis, and stakeholder alignment sessions.
  • Translated user feedback into prioritized recommendations, design updates, and reusable documentation.
  • Helped cross-functional teams make better product decisions by connecting UX findings to business and user impact.

Problem Statement

Intel needed a more reliable method for identifying high-value UX issues and turning them into prioritized product improvements.

What was not working:

  • Improvement work was often reactive, fragmented, and difficult to compare across products.
  • UX issues were identified inconsistently across teams and product areas.
  • Support feedback, stakeholder requests, and usability concerns were not always translated into a clear roadmap.
  • Teams had limited shared criteria for deciding which UX issues mattered most, and tools for gathering data were fragmented.
  • Design recommendations needed stronger evidence, clearer prioritization, and better communication.

The design challenge:

  • Create a continuous improvement model that connected research, design recommendations, prioritization, and measurable product impact.
  • Make research findings actionable for product, engineering, and business stakeholders.
  • Create a practical framework for ranking severity, effort, value, and user impact.
  • Build a shared language for continuous improvement across teams.
  • Ensure changes could be tracked, communicated, and refined over time.

Design Goals

Create a practical improvement system that helped teams move from subjective requests to evidence-based UX decisions.

  1. Improve evidence: Ground recommendations in research, usability patterns, and observed user friction.
  2. Support prioritization: Give teams criteria for deciding what to fix first based on impact and effort.
  3. Increase transparency: Make UX issues, status, and rationale easier to communicate across stakeholders.
  4. Enable reuse: Create methods and templates that could be applied across teams and products.
  5. Close the loop: Track whether shipped changes reduced friction and improved the experience.

North star: make continuous UX improvement easier to understand, prioritize, ship, and measure.

Discovery and Research

The work combined research, stakeholder input, expert review, and repeatable documentation to expose the highest-value improvement opportunities.

  • Interviews: Discussed product needs, pain points, success criteria, and recurring UX concerns with stakeholders and internal teams.
  • Usability reviews: Reviewed critical flows to identify friction, unclear labeling, task interruptions, and inconsistent interaction patterns.
  • Heuristic analysis: Evaluated experiences against usability principles, information architecture, content clarity, accessibility, and visual consistency.
  • Support signal review: Used known user and stakeholder feedback patterns to identify repeat issues that needed prioritization.
  • Comparative analysis: Looked across similar experiences and product patterns to clarify what good looked like and where standards could improve.

Research goal: turn scattered signals into clear, comparable, and actionable product recommendations.

Design Process

A repeatable path helped the team move from discovery to prioritized improvements and stakeholder communication.

  1. Understand: Gather research, support signals, and stakeholder input, and usability concerns.
  2. Define: Identify patterns, severity, user impact, and business relevance.
  3. Prioritize / Design: Compare issues using severity, user impact, and measurable impact; translate findings into IA, flow, interaction, and visual recommendations.
  4. Communicate: Package rationale, next steps, and value, and implementation guidance for teams.

Operating Principles

The model was designed to be practical enough for teams to adopt and rigorous enough to support decision-making.

  • Evidence first: Use research and observed behavior before opinions.
  • Clear criteria: Make prioritization visible and understandable.
  • Practical delivery: Translate insight into specific product actions.
  • Continuous loop: Measure, learn, and refine after release.

Solution

The solution was a continuous improvement operating model for turning research into prioritized, trackable UX improvements.

Process

  • Established an intake and evaluation flow for usability issues and enhancement opportunities.
  • Created a shared method for documenting findings, severity, recommendations, and next steps.
  • Helped teams connect user pain points to roadmap priorities.

Model

  • A decision framework for ranking UX opportunities.
  • Balanced user value, business value, effort, confidence, and risk.
  • Made tradeoffs easier to discuss with product, design, engineering, and leadership.
  • Reduced the chance that design work was driven only by preference.

Enabler

  • Reusable templates and communication artifacts.
  • Research templates for interviews, usability notes, and evaluation findings.
  • Design recommendations translated into concrete IA, flow, and visual updates.
  • Follow-up mechanisms to measure whether shipped improvements reduced friction.

Continuous Improvement Framework

The framework gave teams a practical way to evaluate, prioritize, and communicate improvement work.

  1. Intake: Capture issue, source, user impact, and business context.
  2. Assess: Rank severity, frequency, confidence, effort, and risk.
  3. Recommend: Define the design response, rationale, and expected outcome.
  4. Track: Follow the issue through delivery and compare results after release.

Measurement and Prioritization

The system connected qualitative evidence to practical prioritization criteria, making UX improvements easier to compare and discuss.

  1. User impact: How much friction or confusion the issue created.
  2. Frequency: How often the issue appeared across users, tasks, or products.
  3. Business value: How closely the issue aligned to product and organizational goals.
  4. Effort and risk: How difficult the change would be to design, build, test, and support.

Results and Impact

The initiative helped create a stronger foundation for measurable UX improvement across complex Intel product experiences: clearer UX priorities, better team alignment, and a repeatable improvement loop: shared criteria, cross-functional clarity, research to action.

What improved:

  • Created a more disciplined way to identify usability issues, document recommendations, and prioritize product improvements.
  • Improved stakeholder alignment by making UX findings easier to understand, compare, and act on.
  • Helped shift conversations from individual preference to evidence, user impact, and measurable value.
  • Established reusable practices that could support future research, design reviews, and continuous improvement cycles.

Key Takeaways

The project strengthened how design insight was captured, prioritized, communicated, and converted into product action.

  1. Evidence created alignment: Research and usability findings made product discussions less subjective and more actionable.
  2. Structure improved velocity: A clear operating model reduced ambiguity and helped teams understand what needed to happen next.
  3. Reusable practices scaled better: Templates, criteria, and documentation made the approach easier to repeat across other initiatives.
  4. UX became easier to measure: Teams had a stronger path from issue identification to implementation and follow-up learning.

Why This Project Matters

This project shows how I approach complex product environments where teams need structure, alignment, and practical design leadership.

  • Systems thinking: I looked beyond isolated UI fixes and helped define a model that could support ongoing improvement.
  • Research to action: I connected qualitative evidence, heuristic findings, and stakeholder input to concrete product recommendations.
  • Cross-functional clarity: I helped make UX priorities easier for product, engineering, and business stakeholders to understand and support.
  • Reusable impact: The work created repeatable practices that could continue delivering value beyond a single release.

The Short Version

“This project was focused on creating a more disciplined continuous improvement model for Intel product experiences. The challenge was that UX issues were often identified through scattered feedback, stakeholder requests, and usability observations, but teams did not always have a shared way to compare, prioritize, and act on them. My role was to help structure the process: gather evidence, evaluate severity and impact, translate findings into design recommendations, and make the work easier to communicate across product, engineering, and leadership. The result was not just a set of interface updates. It was a repeatable approach that helped teams move from subjective opinions to evidence-based decisions, making UX priorities clearer, more measurable, and easier to act on over time.”

Close with: “The value was creating clarity in a complex organization, then turning that clarity into measurable product improvement.”

Steve MooreUX Continuous Improvement: Intel
Portfolio Document · Case Study

ADA Documentation Design Library

Kaiser Permanente: UX Case Study

By Steve Moore, Principal Product Designer
Focus: Healthcare · Accessibility · Design Systems
Headline result: 30%+ reduction in ADA defects
Role: Principal Product Designer · Duration: 8 months

Project focus: Making accessibility guidance usable, repeatable, and easier to adopt at scale. Kaiser Permanente needed a stronger way to help UX designers, developers, and ADA partners apply accessibility expectations consistently. I created a Figma-based ADA documentation library that translated guidance into reusable component documentation, clearer handoff details, and practical training support.

The Problem

Accessibility guidance existed, but it was not easy to apply consistently across teams. The core challenge: teams were solving the same ADA questions repeatedly, often with different interpretations. That created inconsistency, review friction, avoidable rework, and uncertainty during developer handoff.

  • Inconsistent interpretation: ADA expectations were applied differently across teams, which increased variability in design and implementation.
  • Late discovery of defects: Accessibility issues were often discovered after design decisions had already moved downstream.
  • Fragmented documentation: Guidance lived in different places and was not always connected to component usage, states, or content rules.
  • Developer handoff gaps: Implementation intent was not always clear enough for developers to preserve accessibility decisions during build.

The issue was not a lack of intent. It was a lack of repeatable, visible, and practical guidance inside the design workflow.

The Product Opportunity

Turn accessibility guidance into a reusable design system asset: make the compliant path the easiest path.

  • Before: One-off ADA reviews, repeated questions, scattered guidance, and design decisions that became harder to protect during implementation. High review dependency, inconsistent component usage, unclear implementation details, more rework downstream.
  • Solution direction: A centralized Figma-based ADA documentation library with component usage rules, state guidance, content notes, and developer handoff details.
  • Outcome: A repeatable system that helped teams make better accessibility decisions earlier: practical guidance in the design tool, reusable documentation patterns, clearer UX and dev alignment, training and rollout support.

My Role and Responsibilities

Principal Product Designer leading structure, documentation strategy, and rollout support. This was equal parts UX strategy, accessibility operations, design systems thinking, and hands-on documentation design.

Design leadership:

  • Defined the UX structure and documentation model for the ADA component library.
  • Partnered with the Director of the ADA team to establish scope, standards, requirements, and review criteria.
  • Identified reusable component guidance needs with UX, development, product, and accessibility partners.
  • Created practical Figma documentation patterns for usage, states, content rules, ADA notes, and implementation handoff.
  • Supported communication, training, adoption, and ongoing library maintenance planning.

Operating reality:

  • Large healthcare ecosystem with multiple teams, products, stakeholders, and delivery cadences.
  • Guidance needed to work for designers, developers, ADA reviewers, product partners, and leadership.
  • The library had to fit into existing workflows rather than create a new process burden.
  • Documentation needed enough detail to improve quality while staying simple enough for adoption.
  • Content had to be maintainable as guidance, components, and standards evolved.

Process

A six-week structure for alignment, requirements, pilot feedback, and rollout planning. Process intent: create enough structure to scale accessibility guidance without slowing teams down.

  1. Understand: Stakeholder identification and current-state review across UX, ADA, development, product, and leadership.
  2. Define: Requirements, priority components, documentation model, acceptance expectations, and governance needs.
  3. Design: Figma documentation structure, component guidance patterns, ADA notes, content rules, states, and handoff details.
  4. Test: Pilot feedback with key users; refinement of terminology, structure, and level of detail.
  5. Roll out: Training material, communication plan, adoption support, and maintenance approach.

Library Structure

The documentation system was designed around what teams needed to know at the moment of use. The library was built as a decision-support tool, not a static reference document.

  • Usage guidance: When to use the component, when not to use it, and how to avoid misapplication.
  • States and interactions: Required behavior for focus, hover, disabled, error, keyboard access, and other interaction states.
  • Content rules: Labeling, helper text, error messaging, and language guidance to support comprehension.
  • ADA notes: Accessibility rationale, key requirements, and considerations connected to component behavior.
  • Developer handoff: Implementation intent and details needed to preserve accessibility decisions during build.
  • Training support: Reusable education material to help teams adopt the library consistently.

Adoption Strategy

A documentation library only works if teams can find it, trust it, and use it repeatedly. Key insight: adoption had to be designed with the same care as the component guidance itself.

  • Audience: UX designers, developers, ADA professionals, product partners, leadership stakeholders.
  • Adoption plan: Start with high-impact components where recurring ADA issues were most common. Pilot the structure with key partners and refine based on real feedback. Pair the library with training material to explain both the what and the why. Create a communication plan so updates could be introduced consistently.
  • Feedback loop: Collect design and development feedback. Clarify ambiguous guidance. Update examples and documentation patterns. Keep library ownership and maintenance visible.

Results and Impact

The library improved quality, consistency, and confidence across design and development.

  • 30%+ reduction in ADA defects: Fewer accessibility defects created by development teams after guidance became clearer and more reusable.
  • Increased Figma adoption: Teams had a centralized place to reference ADA guidance and training material.
  • Stronger UX–dev alignment: Handoff improved because component intent, states, and implementation details were easier to understand.
  • Scalable ADA communication: The ADA team had a more durable way to communicate standards and recurring recommendations.

Business value: The work moved accessibility upstream, reduced repeated questions, and helped teams prevent avoidable issues before they became delivery risks.

Why This Project Matters

This case study shows how I approach complex enterprise design problems.

  • Systems thinking: I treated accessibility as a product system that needed reusable patterns, clear ownership, and a path to adoption.
  • Practical design systems work: I created guidance that was useful in real workflows, not just documentation that looked complete.
  • Cross-functional alignment: I connected ADA leadership, UX teams, developers, product partners, and stakeholders around shared expectations.
  • Outcome orientation: I tied the work to measurable operational value, including fewer defects and stronger adoption.

Accessibility succeeds when the right guidance is embedded into the workflow, not buried in separate documentation.

The Short Version

“At Kaiser Permanente, I built an ADA Documentation Design Library to help product teams apply accessibility guidance more consistently across digital experiences. The problem was that ADA recommendations were often handled through repeated one-off reviews, which made guidance harder to scale and increased the chance of inconsistent implementation. Designers needed practical guidance inside Figma, developers needed clearer handoff details, and the ADA team needed a better way to communicate standards across teams.

I partnered with ADA leadership, UX stakeholders, developers, and product teams to define requirements, identify recurring component issues, create a reusable documentation structure, and pilot the library before rollout. The solution brought component guidance, usage rules, states, content notes, and developer implementation details into a centralized Figma-based system.

The result was a more scalable way to support accessible design decisions, stronger alignment between UX and development, increased Figma adoption, and more than a 30 percent reduction in ADA defects created by development teams.”

Best framing: An accessibility operations and design systems project that improved quality, consistency, and delivery confidence.

Steve MooreADA Documentation Design Library: Kaiser Permanente
Portfolio Document · Case Study

Global Navigation Launch

Kaiser Permanente: UX Case Study

By Steve Moore, Principal Product Designer
Focus: Healthcare · Navigation · Enterprise UX
Role: Principal Product Designer · Launch: June 2024 · Duration: 20 months

Project focus: A single destination for authenticated KP.org members. Kaiser Permanente needed a modern global navigation experience that could organize 90+ authenticated features, support regional and profile variation, and make high-value healthcare tasks easier to find.

Key results65% navigation lift (compared to legacy) · 4 bp task completion (after launch) · 90+ features organized (across regions)

Problem Statement

Authenticated KP.org had grown into a complex ecosystem, but the navigation model had not kept pace with member needs.

What was not working:

  • Members could reach critical healthcare tasks only if they already knew where to look.
  • High-value tasks were dispersed across authenticated pages and product areas.
  • Members had to rely on memory, search, or multiple clicks to locate common actions.
  • Regional, proxy, profile, and capability differences made one-size-fits-all navigation unrealistic.
  • New programs needed a scalable destination that would not fragment the experience further.

The design challenge:

  • Create one global navigation system that felt simple to members and flexible enough for enterprise complexity.
  • Organize 90+ tasks and features into intuitive categories and submenus.
  • Support regional, membership, proxy, and profile-based variation.
  • Improve task access and confidence while reducing cognitive effort.
  • Create a model that could evolve as KP.org added new authenticated capabilities.

This was not just a header redesign. It was an enterprise information architecture and service-access challenge.

Discovery and Research

Research combined behavioral data, structured evaluation, team workshops, and direct user feedback to reduce launch risk.

  1. Tree testing: Validated whether members could find key tasks within the proposed IA and category model.
  2. Design workshops: Aligned stakeholders around task groupings, naming, regional needs, and feasibility.
  3. Usability testing: Observed whether users could locate high-value tasks, understand labels, and recover from ambiguous paths.
  4. User interviews: Gathered qualitative context around how members think about benefits, care, pharmacy, billing, records, and appointments.
  5. A/B testing: Compared the new navigation against legacy patterns to evaluate engagement and task completion changes.
  6. Comparative analysis: Reviewed healthcare, financial, and large authenticated service ecosystems for scalable navigation patterns.

Discovery moved the team from opinion-based navigation debates to evidence-informed decisions about categories, labels, priority tasks, and launch readiness.

Design Goals

Create a navigation model that was useful, scalable, and flexible enough for Kaiser Permanente complexity.

  1. Improve task access: Give authenticated users faster access to high-value tasks and commonly used features.
  2. Support scale: Organize 90+ features into structured menus without creating a dense or intimidating experience.
  3. Increase confidence: Make the system feel predictable, clear, and connected to the user's authenticated context.
  4. Respect variation: Support regional, membership, proxy, and profile-based differences without separate navigation models.
  5. Enable extensibility: Create a foundation where new capabilities, including MyChart Evolution, could be added later.

North star: help members reach the right healthcare task faster, with fewer missed paths and less cognitive effort.

From Research to Design Decisions

The findings directly shaped the navigation model, taxonomy, and launch strategy.

  • Members needed faster access to common tasks → Prioritized a drop-down global menu with one-click access to high-value tasks.
  • Task labels needed to match member language → Refined category names and link labels to reduce ambiguity and improve confidence.
  • Regional variation could not be ignored → Built a flexible model that could show or hide features by region, profile, and capability.
  • Legacy paths created extra cognitive effort → Grouped related tasks into structured menus and submenus to make scanning easier.
  • New programs needed future placement → Designed the model to support future additions without redesigning the entire navigation system.

Before and After: The Solution Model

The new model shifted KP.org from a narrow header pattern to task-oriented menus tied to authenticated member needs.

Before: legacy navigation

  • Limited pathways at the top level.
  • Common authenticated tasks were buried deeper in product areas.
  • The structure did not easily expose the breadth of KP.org capabilities or regional variation.

After: authenticated global menu

  • Task-oriented menus expose common actions directly from the authenticated header.
  • Supports region, profile, and capability variation without separate models.
  • Creates clearer paths into pharmacy, care, benefits, billing, and MyChart tasks.

The Final Experiences

Desktop: The desktop pattern gives members a clear, contextual menu while preserving the KP.org header, search, account, language, and region controls. The task structure becomes visible without overwhelming the member or breaking authenticated context.

Mobile: The mobile model kept the experience focused, readable, and task-oriented for smaller screens.

  • The mobile experience needed to support the same information architecture while respecting touch targets, screen constraints, and healthcare task urgency.
  • Large, readable type and clear link spacing for scanning and touch interaction.
  • A focused back-and-close pattern that keeps members oriented inside the menu.
  • Task groupings make care, benefits, pharmacy, messaging, and appointments easier to find.
  • The model preserves user context for the authenticated member or proxy profile.

Solution Details

A global navigation model that balanced usability, scale, governance, and enterprise delivery.

  • Task-first structure: Organized features around the actions members were trying to complete, not internal team ownership.
  • Context-aware menus: Supported menu variation by region, membership, proxy state, profile type, and feature availability.
  • Scalable taxonomy: Created a structure that could absorb new services and programs without redesigning the header.
  • Cross-functional alignment: Aligned UX, product, engineering, analytics, accessibility, regional teams, and stakeholders.
  • Launch readiness: Supported go-live planning with measurement, communications, feedback tracking, and iteration.
  • Future extensibility: Prepared the model for MyChart Evolution and additional authenticated KP.org capabilities.

Value and Success Measures

The launch showed measurable improvement in navigation engagement and task completion, while creating a more extensible foundation.

  • 65% lift in navigation engagement (compared to legacy)
  • 4 bp task completion increase (measured after launch)
  • 90+ features organized (across menus and regions)

What the metrics suggested:

  • Members used the new navigation experience to access a broader range of tasks and features with less friction.
  • Engagement increased significantly compared with the legacy experience, indicating stronger discoverability and utility.
  • Task completion improved, suggesting that the model helped reduce missed paths for key authenticated journeys.
  • The solution provided a scalable foundation for future KP.org capabilities rather than a one-off navigation update.

Voice of Customer Feedback

Post-launch comments reinforced that members noticed the improved access, structure, and usefulness of the new menu.

“Drop-down menus with line-item info per subject excellent. Scheduling improved. General ease of use improved.”

Customer survey feedback (General improvements)

“Thank you for changing the names of the tabs at the top of the page to something more logical.”

Customer survey feedback (Task access)

“Good improvement to website putting the menu items at top of the workspace where I can see them.”

Customer survey feedback (Discoverability)

Key Takeaways

What this project demonstrates:

  • Strategic UX: Solved a discoverability and information architecture problem inside a complex healthcare ecosystem.
  • Research-led decisions: Tree testing, usability testing, interviews, workshops, A/B testing, and comparative analysis guided the model.
  • Measurable impact: Increased navigation engagement by 65% and improved KP.org task completion by 4 basis points.
  • Scalable foundation: Created a flexible structure for future authenticated KP.org capabilities and regional variation.

This is the kind of work I enjoy most: taking complex systems, aligning teams, validating decisions with research, and creating product experiences that are easier for real people to use.

Steve MooreGlobal Navigation Launch: Kaiser Permanente
Kaiser Permanente · Case Study

Global Navigation Launch

One navigation system for more than 90 authenticated features: a single, task-first way for Kaiser Permanente members to reach care, pharmacy, benefits, billing, and records.

RolePrincipal Product Designer
ScopeAuthenticated KP.org · Web · iOS · Android
Duration20 months · Launched June 2024
Headline outcome+65% navigation engagement

This case study is structured to Nielsen Norman Group standards for UX case studies.

Slide 2 · The result

The shipped navigation, and what it did

+65% Lift in global navigation engagement after the June 2024 launch, compared with the legacy experience, across web and mobile.
The new Kaiser Permanente global navigation on a laptop, the Appointments and Care menu open, organized around member tasks
The shipped model: task-oriented menus on desktop and mobile, exposing care, pharmacy, benefits and billing, and MyChart directly from the authenticated header. Design strategy and the header redesign were led by me; delivery was cross-functional.
Slide 3 · The problem

Critical tasks were findable only if members already knew where to look

Authenticated KP.org had grown into a complex ecosystem, but the navigation model had not kept pace with member needs.

  • High-value tasks were dispersed across authenticated pages and product areas, inside a system of more than 90 authenticated features.
  • Members had to rely on memory, search, or multiple clicks to locate common actions.
  • New programs needed a scalable destination; without one, every addition fragmented the experience further.

The stakes: this is how millions of members reach care, pharmacy, benefits, billing, and records.

The governing constraint

One navigation system had to feel simple to members while flexing by region, membership, proxy state, and profile, with no separate models.

Slide 4 · The reframe

The brief said header. The evidence said information architecture.

It started as

A redesign of the global header and footer: new menus on top of the existing structure.

The evidence that broke it

Discovery showed the failures were structural, not cosmetic: tasks dispersed across product areas, members navigating by memory and search, and regional and profile variation that no static header could absorb.

The reframed problem

Build one navigation model that organizes 90+ tasks around how members think: simple on the surface, flexible enough for enterprise complexity underneath. North star: help members reach the right healthcare task faster, with fewer missed paths and less cognitive effort.

Slide 5 · My role and mandate

I owned the strategy and the model. Delivery was cross-functional.

I owned

Strategy and design leadership

  • Design strategy for the authenticated global navigation system.
  • The redesign of the global header and footer, and key healthcare UX experiences across web, iOS, and Android.
  • Judging the launch on behavior (engagement and task completion), not on opinions about the design.
I led with partners

Alignment and launch readiness

  • Aligning UX, product, engineering, analytics, accessibility, and regional teams around one model.
  • Go-live planning: measurement, communications, feedback tracking, and iteration.
Partners owned

Their domains

  • Research studies and behavioral evidence: the researchers.
  • Product priorities: the product owners.
  • Executive direction: the executive stakeholders.
Slide 6 · Research and insights

Evidence replaced opinion in the navigation debate

FindingsDecisions
Findability failed first
Tree testing and usability testing showed where members could and could not find key tasks in the category model. Priority tasks moved into a one-click global menu.
Members think in tasks, not departments
Interviews surfaced how members think about benefits, care, pharmacy, billing, records, and appointments. Category names and link labels were rewritten in member language.
Scale patterns existed elsewhere
Comparative analysis of healthcare, financial, and large authenticated ecosystems showed how navigation flexes at scale. The answer was one context-aware model, not separate regional models.

Method note, in the Baymard style: six methods: tree testing, design workshops, usability testing, user interviews, A/B testing against the legacy experience, and comparative analysis. Participant counts are not published for this work; discovery moved the team from opinion-based debates to evidence-informed decisions about categories, labels, priority tasks, and launch readiness.

Slide 7 · Decision 1 of 2

High-value tasks moved to one click from the header

Chosen

A drop-down global menu with one-click access to high-value tasks, visible from the authenticated header.

Rejected

Keeping common tasks distributed across product areas, reached by memory, search, and multiple clicks: the legacy pattern.

Why

Members needed faster access to common tasks. Discovery starts at the header, not inside product pages.

What evidence decided it

Tree testing validated whether members could find key tasks within the proposed IA and category model; usability testing observed whether users could locate high-value tasks and recover from ambiguous paths.

The chosen design: the authenticated KP.org header with the Appointments and Care global navigation menu open
The chosen state, as designed: one menu in the authenticated header exposes the task areas, Appointments and Care, Pharmacy, Health and Wellness, Benefits and Billing, and MyChart, in place of tasks scattered across product areas.
Slide 8 · Decision 2 of 2

One flexible model, not a different navigation for every region

Chosen

One context-aware model that shows or hides features by region, membership, proxy state, profile type, and capability.

Rejected

A one-size-fits-all navigation, unrealistic against regional and profile variation; and separate navigation models per region, which would fragment the experience.

Why

Regional variation could not be ignored, and new programs needed future placement without redesigning the entire navigation system.

What evidence decided it

Design workshops aligned stakeholders around task groupings, naming, regional needs, and feasibility; the model was designed to absorb future additions, including MyChart Evolution.

The Kaiser Permanente mobile homepage in its iPhone frame, menu closed: header with Sign in and Menu, search, and Today's suggestions The mobile homepage
The Kaiser Permanente mobile menu open at the top level in its iPhone frame: Home, Appointments and Care, Pharmacy, Health and Wellness, Benefits, Billing, and MyChart One tap opens the full menu
The Appointments and Care section open inside the Kaiser Permanente mobile menu in its iPhone frame, showing Back, the section title, and its Care options list A section opens into its tasks
The mobile navigation in three states: the homepage, the full menu one tap away, and a section opened into its tasks. One context-aware system flexes by platform, region, and profile instead of forking into separate models.
Slide 9 · What shipped

From a narrow header pattern to task-oriented menus

The shipped Kaiser Permanente global navigation on a laptop with its Appointments and Care menu exposed
The shipped header with its menu exposed. It proves the taxonomy changed, not just the header: the breadth of KP.org is visible from one place, in member language.

Waypoint navigation: the model members actually travel

Main navigation · The highway
Appointments & Care Pharmacy Benefits & Billing MyChart
Secondary navigation · The off ramps
Get careGet Care Now, schedule a visit, view test results
PharmacyRefill prescriptions, see refill reminders, view all medications
Benefits & billingView benefit summary, pay a bill, view statements
Tertiary links · The neighborhoods and addresses
Appointment detailOne visit: its time, place, and preparation
Prescription statusOne medication: its refill state and pickup
Statement detailOne bill: its amount, due date, and payment
The waypoint model behind the architecture: members read the main navigation like highway signposts, take an off ramp into a task area, and arrive at the specific page, the address, they came for. One model holds all three levels across 90+ features.
Slide 10 · Outcomes

Measured against the legacy experience

Global navigation engagement
Legacy experience
+65%
Search engagement
Legacy experience
+24%
Task completion
Legacy experience
+4 bp
Authenticated features organized
Dispersed across product areas
90+

Timeframe and framing: measured after the June 2024 launch, the new navigation compared with the legacy experience; A/B testing during the work compared new patterns against legacy directly. The redesign contributed to these results as part of the wider authenticated KP.org experience; sole causation is not claimed. Members used the new navigation to reach a broader range of tasks with less friction, and task completion improved on key authenticated journeys.

Member voices · Customer survey feedback, post-launch
“Drop-down menus with line-item info per subject excellent. Scheduling improved. General ease of use improved.”
Customer survey feedback · General improvements
“Thank you for changing the names of the tabs at the top of the page to something more logical.”
Customer survey feedback · Task access
“Good improvement to website putting the menu items at top of the workspace where I can see them.”
Customer survey feedback · Discoverability
Slide 11 · What I learned

Navigation is a product-strategy problem, not a menu problem

Lesson 01

Prove it in behavior

Get members to care tasks faster, then let engagement and task completion deliver the verdict, not opinions about the design.

Lesson 02

Evidence ends arguments

Six research methods turned opinion-based navigation debates into decisions about categories, labels, priority tasks, and launch readiness.

Lesson 03

Build what outlasts you

A flexible foundation for future capabilities and regional variation is worth more than a one-off redesign, because the next team builds on it.

The operating lesson I carry into every platform project since: set the success measures before launch, build measurement into go-live, and let member behavior, tracked after launch, say whether the model worked.

Slide 12 · Thank you

Thank you for reviewing this case study.

The summary page holds the outcomes, the member voices, and the full document.

Exit presentation
Colibri Group · Case Study

AI-Assisted Design System Modernization

How design judgment, controlled AI execution, and verification turned a fragmented library into a usable system for design and engineering.

RoleSenior UX Designer
ScopeToken-based Figma design system
Duration3-day modernization sprint
Headline outcome660 token bindings clarified

This case study is structured to Nielsen Norman Group standards for UX case studies.

Slide 2 · The result

A fragmented library became a system a team can trust

660 Existing token bindings clarified across color, typography, spacing, radius, and elevation, with component integrity preserved.
11Organized system pages in the modernized library
120Live specimen instances, still linked to their main components
45Button variants preserved in the master component set
0Variants deleted or recreated; no instance detached
The modernization in numbers: one three-day sprint reorganized the library and clarified its foundations without breaking the components teams already depended on.
Slide 3 · The problem

A robust library existed, but it was hard to use and hard to present

The problem was operational: make the system maintainable without breaking the implementation surface.

  • Source inventory: components, variants, and product patterns were piled onto working pages. The source needed protection, not cosmetic rearrangement.
  • Inconsistent presentation: documentation pages lacked a consistent visual model and readable hierarchy for reviewers or future contributors.
  • Binding gaps: raw values and historic styling existed alongside foundations, and a blanket “fix everything” pass would have created risk.

The task was not to replace the system. It was to preserve its intent, organize it, and make it governable, without breaking the components teams already depended on.

The governing constraint

Every change had to preserve the components, variants, and live relationships teams already depended on: nothing broken, nothing detached, nothing recreated.

Slide 4 · The reframe

The brief said organize. The audit said separate.

It started as

A modernization of a fragmented Figma library: organize what existed, clarify the token bindings, and make the system presentable.

The evidence that broke it

The starting-point audit showed the failures were structural, not cosmetic: source material and presentation were piled onto the same working pages, and raw values sat alongside foundations, so rearranging pages or forcing a cleanup pass would have put the implementation surface at risk.

The reframed problem

Separate the working library from the presentation layer. Source pages remain accurate for implementation; specimen pages show how the system is intended to be used. The distinction made the library safer to evolve and easier to demonstrate.

Slide 5 · My role and mandate

I owned the strategy and the governance. AI executed inside approved scope.

I owned

Strategy, governance, and judgment

  • Senior UX Designer at Colibri Group, 03/2021 – 11/2022, leading the modernization end to end.
  • Design-system strategy and component governance.
  • Standards, mapping approvals, exception decisions, and the publish decision.
  • Every structural decision and every quality check.
I led with partners

The governed delivery model

  • The seven-step model run with AI assistance: Assess, Propose, Review, Approve, Execute, Verify, Publish.
  • Buttons as the controlled test, proving the specimen pattern before it scaled.
  • A low-risk Cover-page pilot before the token pass touched the broader system.
Partners owned

AI execution and reporting

  • Inventory of the components, variants, and product patterns in the source library.
  • Proposals, and execution of approved scope only.
  • Verification reporting, back for human review.
Slide 6 · Research and insights

Evidence replaced opinion in the modernization plan

FindingsDecisions
Forcing spacing into the component set was the wrong fix
Instead of forcing spacing into a component-set boundary, the system used a separate specimen page with live instances and true auto layout: source masters for implementation, specimens for explanation.
A blanket token pass would have created risk
An audit separated clear mappings from intentional exceptions. Values without a sensible nearby token were retained and documented rather than force-mapped, so the foundation strengthened without visually distorting components.
A pilot surfaces platform quirks safely
A low-risk Cover-page pilot exposed a corner-radius API quirk before it could affect the broader system. Figma page canvases, which cannot be live-bound to variables, were matched visually to neutral/700 and documented as a platform exception.

Method note: the work started with evidence: an audit of the source library before anything was standardized. Every live mutation after that was scoped, reviewed, and verified, and each completed pass closed with structural and visual checks.

Slide 7 · Decision 1 of 2

Buttons proved the model: specimens, not a rearranged source

Chosen

A separate specimen page: live Button instances organized by size, type, and state inside padded, auto-layout documentation sections, while the master component set stayed untouched.

Rejected

Forcing spacing into a component-set boundary, and cosmetic rearrangement of the source pages: the source needed protection, not rearrangement.

Why

Implementation and explanation are different jobs. Source masters serve implementation; specimens show how the system is intended to be used.

What evidence decided it

All 45 Button variants remained in the master component set: none deleted or recreated. The same documentation-card model then scaled to navigation, forms, feedback, and data.

Master component set45 variants

Preserved in place: the implementation surface teams already depend on.

Specimen pageLive instances

Organized by size, type, and state, each one still linked to its main component.

The structural fix in one move: source masters for implementation, specimens for explanation.
Slide 8 · Decision 2 of 2

A controlled token pass, not blind cleanup

Chosen

A controlled pass over the existing bindings: an audit separated clear mappings from intentional exceptions, and 660 bindings were clarified across color, typography, spacing, and radius.

Rejected

A blanket “fix everything” pass: force-mapping every raw value and historic style to the nearest token, on faith.

Why

Token binding required verification, not automation on faith. Force-mapping would have risked visually distorting components just to make the file look tidy.

What evidence decided it

Verification after the pass: the Components page remained structurally intact, with the same 40 top-level nodes and 83 components, and Button focus and semantic strokes were preserved.

Spacing303
Typography191
Color94
Radius72
The 660 clarified bindings, by foundation. Exceptions stayed visible: retained, documented, and never force-mapped.
Slide 9 · What shipped

One file that works as a system and presents as a story

Source system

  • Foundations: tokens for color, typography, spacing, radius, and elevation
  • Components: preserved masters, properties, variants, and implementation relationships
  • Patterns: the product patterns the library already carried

Presentation system

  • Specimens: live-instance pages for Buttons, Navigation, Forms, Feedback, and Data
  • Read Me: usage, governance, maintenance, and engineering-handoff context
  • Interview narrative: the story the file can now tell
Two layers, one file: source pages stay accurate for implementation, and specimen pages show how the system is intended to be used.
AssessAudit the source library before standardizing it
ProposeMappings and scope proposed for review
ReviewEvery live mutation reviewed before it runs
ApproveMappings and exceptions approved by the human
ExecuteThe approved scope, and only the approved scope
VerifyStructural and visual checks on every pass
PublishThe human owns the publish decision
The governed delivery model the system now runs on: AI accelerated execution; human judgment controlled the decisions.
Slide 10 · Outcomes

Measured against the library that was inherited

Token bindings clarified
Raw values and historic styling beside the foundations
660
Organized system pages
Inventory piled onto working pages
11
Live specimen instances
No specimen layer
120
Button variants preserved
At risk in any cleanup pass
45 of 45

Timeframe and framing: a three-day sprint under the governed model. AI accelerated inventory and execution; every structural decision and quality check stayed human. Verification confirmed the Components page structurally intact and all 120 specimen instances still linked to their main components. The outcome claimed is the system itself: organized, documented, and safe to evolve.

What this demonstrates
“AI can help modernize a design system. It still needs a grown-up in the room: governance, accessibility, and verification are what turn AI speed into a system a team can trust.”
Steve Moore · From the case study summary
Slide 11 · What I learned

Design-system leadership is an operating model, not a Figma skill

Lesson 01

Start with evidence

Audit the product or source library before standardizing it. The audit, not taste, decides what changes.

Lesson 02

Protect implementation surfaces

Preserve source components; use specimens to explain them. The point was never merely a cleaner file; it was continued trust in the library.

Lesson 03

Use AI responsibly

Pilot, scope, verify, and document exceptions. AI accelerates the work while humans retain decision authority.

The operating lesson I carry into every design-system project since: a modern process is controlled, evidence-based, and human-led, and the strongest proof is the judgment behind the system.

Slide 12 · Thank you

Thank you for reviewing this case study.

The summary page holds the outcomes, the deliverables, and the full document.

Exit presentation
Harry & David · Case Study

Subscription Program

Turning seasonal buying into year-round subscriber relationships: a zero-to-one subscription program for a premium gourmet brand, designed to be understood at a glance and built to scale.

RoleSenior Interaction Designer
ScopeE-Commerce · Product page, landing page, checkout
Duration8 weeks, kickoff to delivery
Headline outcome$330K in the first three months

This case study is structured to Nielsen Norman Group standards for UX case studies.

Slide 2 · The result

Seasonal buying became a year-round relationship

$330K In subscription revenue in the first three months after launch, from a program that did not exist before: a zero-to-one launch into a high-volume, seasonal e-commerce business.
The subscription product page design: a gift box of golden pears beside purchase options with a highlighted recurring shipment option and frequency and duration selectors
The product page, where the decision happens. A continuous-shipping icon, the words “Make this a recurring Shipment”, and frequency and duration selectors state the commitment before purchase. Visual recreated from the documented design.
Slide 3 · The problem

A seasonal business needed customers who came back all year

For ten years, Harry & David’s financial success had been linked to seasonal buying. A subscription program was introduced as one of several efforts to bring in more sales during the off season, giving customers an easy way to keep their favorite gourmet items on hand.

  • Everything it touched: a new subscription model would touch checkout, product pages, and legal. Several areas of the site would be affected, and a complete understanding of the impact was critical.
  • Differentiation: with an extensive product catalog, subscription-eligible items needed to be easy to tell apart from one-time purchases, on list pages and product pages alike.
  • Legal exposure: Terms and Conditions placement required close, early work with the legal team. Planning and the legal process were expected to be the project’s biggest challenges.

The stakes: Harry & David’s income is generated primarily through website sales, and product pages are the focal point of the purchase decision.

The governing constraint

The model had to launch for Harry & David inside an eight-week plan and still work long term for every brand under the 1-800-Flowers umbrella.

Slide 4 · The reframe

The brief said add a product. The research said design a commitment.

It started as

A new subscription product for the site: a landing page, a way to flag eligible products, and changes to the checkout system.

The evidence that broke it

The comparative analysis found subscription options at other companies confusing precisely because they were not clearly identified as an ongoing commitment, and interview participants were already worried that cancelling might prove difficult.

The reframed problem

Design a commitment a customer can fully understand before checkout: what it is, how often it arrives, how long it runs, and how to change or cancel it, stated on the product page, not buried in terms.

Slide 5 · My role and mandate

I led the design end to end, inside a cross-functional team

I owned

UX design for the program

  • Senior Interaction Designer at Harry & David, 09/2016 – 03/2021: one of two interaction designers in an 18-brand company with a rudimentary UX culture.
  • Design of the product page update, the subscription landing page, and the checkout update.
  • The research plan: contextual inquiry interviews and the comparative analysis that set the model.
I led with partners

The team and the process

  • Recruited and kicked off a cross-functional team: Visual Designer, Lead Developer, Interaction Designer, Marketing Manager, and Customer Service Manager.
  • Set the agenda and led the effort: mind maps, traffic flow charts, and an eight-week plan from kickoff to delivery.
  • Ran the legal checkpoint: low-fidelity wireframes for terms placement, approved after two weeks.
Partners owned

Their domains

  • Terms and Conditions placement: the legal team, reviewing from low fidelity.
  • The build: the lead developer and engineering.
  • Business goals and support: management, who backed the diverse team from kickoff.
Slide 6 · Research and insights

Research replaced assumption in the subscription model

FindingsDecisions
Cancelling was the quiet fear
Two of five interview participants worried that cancelling a subscription might prove difficult, so cancellation guidance was built into the product page selector, at the point of commitment.
Unclear commitment was the industry failure mode
Across the 20+ companies reviewed, the confusing programs were the ones not clearly identified as an ongoing commitment. The model states plainly that the shipment recurs, with frequency and duration visible before purchase.
Terms had a pattern, and a gate
Terms and Conditions typically sat in checkout or near the product page call to action, and legal review was a known schedule risk. Placement was designed with Legal from low-fidelity wireframes and approved after two weeks.

Method note: two methods drove the design: contextual inquiry interviews with participants in the key persona demographic, and a comparative analysis of 20+ companies with subscription programs, reviewed for inspiration and for what not to do. Amazon was the only directly comparable company operating in a similar multi-brand space. The process followed the Double Diamond and Lean UX: Discover, Define, Ideate, Implement.

Slide 7 · Decision 1 of 2

The commitment is stated on the product page, in plain sight

Chosen

Visual scent and a plain value proposition: a continuous-shipping icon marks the program, “Make this a recurring Shipment” names it, and Frequency and Duration selectors give a quick reference to how it works.

Rejected

The pattern the comparative analysis warned against: subscription options that are not clearly identified as an ongoing commitment, which left customers at other companies confused about what they had signed up for.

Why

Product pages are the focal point of the purchase decision at Harry & David, and eligible items had to be easy to differentiate in an extensive catalog. Clarity at that moment is what converts.

What evidence decided it

Contextual inquiry: participants loved not having to re-order every year, and raised cancellation unprompted. Comparative analysis: the clear programs stated the commitment up front; the confusing ones hid it.

Visual scentContinuous-shipping icon

Flags the program on the product page and carries onto list pages, so eligible items are easy to differentiate.

Value proposition“Make this a recurring Shipment”

The offer named in plain language, beside the purchase controls.

The controlsFrequency · Duration

A quick reference to how the program works, with cancellation guidance inside the selector.

The product page anatomy: scent, proposition, and controls together state the full commitment before purchase.
Slide 8 · Decision 2 of 2

Checkout states the cadence on every line item

Chosen

A basic checkout update: delivery frequency was added, and each line item in the order summary clearly states its delivery cadence, a one-time shipment versus a recurring subscription.

Rejected

The existing checkout, which said nothing about cadence: a subscription would have entered the order summary indistinguishable from a one-time purchase.

Why

Purchase and management were designed as one experience, so no customer is surprised after checkout by a shipment they did not know would repeat.

What evidence decided it

Validation before launch tested exactly this: whether the value proposition was producing interest and whether customers understood how the program works, across desktop and mobile.

Detail of the checkout order summary: a gift box of golden pears labeled recurring subscription, delivers every 30 days, above a box of chocolate truffles labeled one-time shipment
Detail of the updated order summary: the recurring subscription states its frequency, and the one-time shipment states that it is one-time. Visual recreated from the documented design.
Slide 9 · What shipped

What shipped: find it, understand it, subscribe

The subscription product page design: a gift box of golden pears beside purchase options with a highlighted recurring shipment option and frequency and duration selectors
The product page: visual scent, the recurring-shipment proposition, and frequency and duration selectors on every eligible item.
The subscription landing page design: a Subscriptions heading above a grid of six club category cards, each badged Subscription
The subscription landing page: every subscription-eligible category browsable in one place, carrying the same scent and proposition.
Slide 10 · Outcomes

Measured in the program’s first season

Subscription revenue, first three months
The program did not exist
$330K
Brands the model was built to extend across
Harry & David at launch
18
Projected incremental sales, 2020 holiday season
Forecast stated in the launch plan
$5–8M
Phase 2 self-management features underway
Deferred at launch: skip, pause, change frequency
3

Timeframe and framing: the $330K is the program’s revenue in its first three months, the documented result of the launch. The $5–8M figure is the launch-era forecast for the 2020 holiday season stated in the source material, not measured revenue. The program was one of several efforts to grow off-season sales; the contribution claimed here is the subscription experience itself, researched and designed by me within the cross-functional team. Customer feedback surveys at the time reported customers very happy with the offering.

What this demonstrates
“Subscription design is trust design. When customers understand exactly what they are committing to (and how to manage it), conversion and revenue follow.”
Steve Moore · From the case study summary
Slide 11 · What I learned

Design the whole experience, not the page in front of you

Lesson 01

Think past the page

Always consider how a design may impact the entire experience. A subscription is never one page: it is product pages, checkout, legal, and every shipment after.

Lesson 02

Bring Legal in early

Get with Legal as early as possible: reviews can take time. Terms placement was reviewed from low-fidelity wireframes and approved after two weeks.

Lesson 03

Plan phase two during phase one

Think ahead and plan for future functionality early. Skip, pause, and change frequency were mapped against their system triggers while the first release was still fresh.

And the patience to match: results do not always present early. If the customer experience is positive, favorable results will follow.

Slide 12 · Thank you

Thank you for reviewing this case study.

The summary page holds the outcomes, the approach, and the full document.

Exit presentation
Kaiser Permanente · Case Study

ADA Documentation Design Library

Accessibility guidance that lived in one-off reviews became a reusable Figma library: component guidance, usage rules, states, content notes, and developer handoff detail, inside the design workflow.

RolePrincipal Product Designer
ScopeFigma-based ADA documentation library
Duration8 months
Headline outcome−30% ADA compliance defects

This case study is structured to Nielsen Norman Group standards for UX case studies.

Slide 2 · The result

The shipped library, and what it did

−30% Reduction in ADA compliance defects across the healthcare platform, once clearer, reusable guidance replaced repeated one-off reviews and defects stopped being created downstream.
A component documentation page from the library: button specimens in default, hover, focus, and disabled states, with annotations covering keyboard focus, the focus indicator, disabled behavior, and labels
A component page from the library: specimens in their documented states, with the annotations that carry the accessibility rationale beside them. The same structure on every page is what made the guidance reusable. Visual recreated from the documented design.
Slide 3 · The problem

Good guidance existed. Teams still could not apply it consistently.

Accessibility guidance existed, but it was not easy to apply consistently across teams, and significant ADA defects were caused by ineffective communication between UX designers and developers.

  • Inconsistent interpretation: ADA expectations were applied differently across teams, which increased variability in design and implementation.
  • Late discovery of defects: accessibility issues were often discovered after design decisions had already moved downstream.
  • Fragmented documentation: guidance lived in different places and was not always connected to component usage, states, or content rules.
  • Developer handoff gaps: implementation intent was not always clear enough for developers to preserve accessibility decisions during build.
The governing constraint

The library had to fit into the workflows teams already used, detailed enough to change implementation and simple enough that teams would actually adopt it.

Slide 4 · The reframe

The brief said documentation. The evidence said a system.

It started as

A documentation problem: ADA recommendations were handled through repeated one-off reviews, and the guidance itself lived in scattered places, disconnected from the components it described.

The evidence that broke it

Requirements work with ADA leadership, UX teams, developers, and product partners showed the same component questions recurring with different interpretations, defects surfacing late, and implementation intent lost at handoff. Clearer writing in scattered documents fixes none of that.

The reframed problem

Turn accessibility guidance into a reusable design system asset: a Figma library that makes the compliant path the easiest path, with guidance at the moment of use instead of review feedback that arrives too late to help.

Slide 5 · My role and mandate

I owned the structure and the model. The standards stayed shared.

I owned

Structure and documentation design

  • The UX structure and documentation model for the ADA component library.
  • Practical Figma documentation patterns for usage, states, content rules, ADA notes, and implementation handoff.
  • The documentation strategy: what every component page had to answer at the moment of use.
I led with partners

Scope, pilot, and rollout

  • Scope, standards, requirements, and review criteria, established with the Director of the ADA team.
  • Identifying reusable component guidance needs with UX, development, product, and accessibility partners.
  • Communication, training, adoption support, and ongoing library maintenance planning.
Partners owned

Their domains

  • Accessibility standards and review: the ADA team.
  • Applying the guidance in product work: the design and development teams.
  • Product priorities: the product partners.
Slide 6 · Research and insights

Recurring questions, answered once, in the library

FindingsDecisions
The same questions kept coming back
Requirements work with ADA leadership, UX, development, and product partners surfaced recurring component issues and repeated questions. Each recurring question is answered once, in a reusable component page, instead of in the next one-off review.
Defects surfaced downstream
Accessibility issues were discovered after design decisions had already moved downstream, when remediation is most costly. Guidance moved upstream into Figma, at the component level, where the decisions are made.
Handoff lost the intent
Implementation intent was not always clear enough for developers to preserve accessibility decisions during build. Every component page now carries developer handoff detail beside usage, states, and content rules.

Method note: requirements were defined with the people who felt the pain, ADA leadership, UX teams, developers, and product partners, and the library was piloted with key users before rollout; pilot feedback refined the terminology, structure, and level of detail. The work ran in five stages: understand, define, design, test, roll out.

Slide 7 · Decision 1 of 2

One reusable library, not another round of one-off reviews

Chosen

A centralized Figma-based ADA documentation library: component usage rules, state guidance, content notes, and developer handoff details in one reusable home.

Rejected

Continuing to handle ADA recommendations through repeated one-off reviews and scattered guidance: the pattern that produced inconsistent interpretation, review friction, and late defects.

Why

Teams were solving the same ADA questions repeatedly, often with different interpretations. One reusable source ends the repetition and puts the answer where the work happens.

What evidence decided it

Requirements defined with ADA leadership, UX, development, and product partners identified the recurring component issues and the exact points where guidance broke down.

Before: guidance by review

  • One-off ADA reviews and repeated questions
  • Scattered guidance, disconnected from components
  • Defects discovered late, after decisions moved downstream

After: guidance in the library

  • Component guidance, states, and content rules in Figma
  • ADA notes connected to component behavior
  • Developer handoff detail on every component page
The shift in one move: the same standards, carried by a reusable system instead of by repeated reviews.
Slide 8 · Decision 2 of 2

Guidance at the moment of use, not a static reference

Chosen

Component-level documentation designed as decision support: usage guidance, required states and interactions, content rules, ADA notes, and developer handoff, all on the component page.

Rejected

A single static reference document: complete on paper, but separated from component usage, states, and content rules, and easily buried outside the workflow.

Why

The library was designed around what teams need to know at the moment of use, as a decision-support tool. Guidance connected to the component is guidance that gets applied.

What evidence decided it

The pilot with key users tested exactly this structure; their feedback refined the terminology, the structure, and the level of detail before rollout.

Annotation components from the shipped library: keyboard interaction markers and content structure callouts that attach accessibility rationale directly to the design
From the shipped library: annotation components for keyboard interactions and content structures, so the accessibility rationale travels with the design itself instead of living in a separate document.
Slide 9 · What shipped

One Figma library, organized around the moment of use

The library cover page: the ADA Documentation Library title above six section cards for usage guidance, states and interactions, content rules, ADA notes, developer handoff, and training support
The library's front door: every component page follows the same six-part structure, so guidance is findable the same way, every time. Visual recreated from the documented design.
A form text field documented in its default, focus, and error states, with notes on labeling, helper text, and error messaging beside each state
A component page at the moment of use: a form field in its default, focus, and error states, with the labeling and error messaging rules beside the specimens. Visual recreated from the documented design.
Slide 10 · Outcomes

Measured in defects, adoption, and alignment

ADA compliance defects
Guidance unclear, defects found late
−30%
Accessibility guidance
Fragmented across separate documents
One library
Figma adoption
Guidance lived outside the design tool
Increased
UX to developer handoff
Implementation intent unclear
Clearer

Framing: these results followed the pilot, the refinement, and the rollout of the library as the organizational standard for accessibility documentation. The library was designed and delivered with ADA leadership, UX, development, and product partners; it contributed to these outcomes as part of that combined work, and sole causation is not claimed. The business value: accessibility moved upstream, repeated questions dropped, and teams could prevent avoidable issues before they became delivery risks.

Slide 11 · What I learned

Accessibility is a system, not a review step

Lesson 01

Make the compliant path the easiest path

Guidance embedded in the workflow gets used; guidance buried in separate documentation does not. Where the guidance lives decides whether it works.

Lesson 02

Design the adoption, not just the document

A library only works if teams can find it, trust it, and use it repeatedly. The pilot, the training material, and the feedback loop were designed with the same care as the component guidance.

Lesson 03

Build it to be maintained

Standards, components, and guidance all evolve. Ownership and maintenance were planned from the start, so the library stays the standard instead of becoming one more stale document.

The operating lesson I carry into every design systems project since: treat accessibility as a product system, with reusable patterns, clear ownership, and a designed path to adoption.

Slide 12 · Thank you

Thank you for reviewing this case study.

The summary page holds the outcomes, the deliverables, and the full document.

Exit presentation
Intel Corporation · Case Study

Continuous Improvement Initiative

Intel’s first unified UX measurement program: a disciplined, repeatable model for finding high-value UX issues and turning them into prioritized product improvements.

RoleLead UX/UI Designer
ScopeGlobal web properties · Internal tools
Duration24 months
Headline outcome+20% customer engagement

This case study is structured to Nielsen Norman Group standards for UX case studies.

Slide 2 · The result

UX work became measurable, and engagement followed

+20% Or more improvement in customer engagement through data-driven design at Intel: the recorded result of replacing scattered feedback and one-off fixes with a unified, evidence-driven improvement loop.
FirstUnified UX measurement program established at Intel
24 moOf continuous, evidence-driven improvement cycles
+20%Customer engagement improvement through data-driven design
GlobalExternal web properties and internal tools on one shared model
The initiative in numbers: one program replaced scattered, one-off fixes with a repeatable loop, and engagement moved with it.
Slide 3 · The problem

Every team had UX issues. No team could compare them.

Intel product teams needed a more disciplined way to identify high-value UX issues, document recommendations, prioritize improvements, and communicate decisions across product, engineering, and business stakeholders.

  • Reactive and fragmented: improvement work was often reactive, fragmented, and difficult to compare across products.
  • Inconsistent identification: UX issues were identified inconsistently across teams and product areas.
  • No shared criteria: teams had limited shared criteria for deciding which UX issues mattered most, and tools for gathering data were fragmented.
  • Weak translation: support feedback, stakeholder requests, and usability concerns were not always translated into a clear roadmap.
The governing constraint

One model had to give every team the same way to compare UX issues and act on them, across global web properties and internal tools alike.

Slide 4 · The reframe

The ask sounded like fixes. The evidence said an operating model.

It started as

A stream of individual UX issues on Intel’s web properties and internal tools, each one raised through scattered feedback, stakeholder requests, and usability observations.

The evidence that broke it

Issues identified inconsistently across teams could not be compared, prioritized, or tracked, so even good fixes never added up to improvement anyone could see.

The reframed problem

Move UX work from isolated fixes to a repeatable operating model: gather the evidence, evaluate severity and impact, translate findings into recommendations, communicate, and run the loop again, so progress becomes visible and comparable over time.

Slide 5 · My role and mandate

I owned the model. The training team carried it.

I owned

The model and the design leadership

  • Lead UX/UI Designer at Intel Corporation, leading a continuous improvement initiative that provided design leadership across the company.
  • The continuous improvement model itself: intake, evaluation, recommendation, and tracking.
  • UX and UI design for global-scale web properties.
I led with partners

Training and adoption

  • Built and led the training team that taught Intel’s web designers the methods the program ran on.
  • Stakeholder alignment sessions connecting UX findings to business and user impact.
  • Communication of findings and priorities across product, engineering, and leadership.
Partners owned

Their domains

  • Product priorities and roadmaps: the product teams.
  • Implementation of the recommended changes: engineering.
  • Business goals and success criteria: business stakeholders.
Slide 6 · Research and insights

Evidence replaced opinion in the improvement queue

FindingsDecisions
Issues arrived through scattered channels
Interviews, usability observations, and support signals were collected into one comparable evidence base, so issues could be evaluated side by side instead of one at a time, by whoever raised them.
Severity had no shared scale
Usability reviews and heuristic analysis were scored consistently against shared criteria, so teams could prioritize by user impact and business value, not by who asked loudest.
Findings died as observations
Comparative analysis clarified what good looked like across similar experiences, and every finding left as a documented recommendation with rationale and a next step that product and engineering could execute against.

Method note: five methods fed one evidence base: interviews with stakeholders and internal teams, usability reviews of critical flows, heuristic analysis against usability principles, support signal review, and comparative analysis across similar experiences. Participant counts are not published for this work; discovery moved the team from subjective opinions to evidence-based decisions about what to fix first, and why.

Slide 7 · Decision 1 of 2

One unified measurement program, not team-by-team fixes

Chosen

One unified UX measurement program: a single continuous improvement model for identifying, documenting, prioritizing, and tracking UX improvements across Intel’s external web properties and internal tools.

Rejected

The pattern that was not working: improvement handled team by team through scattered feedback and stakeholder requests, reactive, fragmented, and impossible to compare across products.

Why

Without shared criteria, teams could not decide which issues mattered most, and leadership had no visibility into experience quality or design impact. One program made both possible.

What evidence decided it

Discovery showed the failure was systemic: issues identified inconsistently across teams and product areas, with the tools for gathering data fragmented. The pattern, not any single issue, was the problem.

Before: improvement by request

  • Scattered feedback, stakeholder requests, usability observations
  • Issues identified inconsistently across teams
  • No shared criteria for what mattered most

After: one measurement program

  • One comparable evidence base for every issue
  • Severity and impact scored consistently
  • Progress visible and comparable over time
The shift in one move: the same issues, carried by a unified program instead of by whoever asked loudest.
Slide 8 · Decision 2 of 2

Rank by scored impact, not by preference or pressure

Chosen

A decision framework for ranking UX opportunities: every issue weighed on user value, business value, effort, confidence, and risk before it earned a place in the queue.

Rejected

Prioritization by preference: letting the strongest opinion or the loudest request set the order, the failure mode the framework was built to end.

Why

Visible criteria made tradeoffs easier to discuss with product, design, engineering, and leadership, and reduced the chance that design work was driven only by preference.

What evidence decided it

The measurement work itself named the dimensions: user impact, frequency, business value, and effort and risk were the axes along which real issues actually differed.

Criterion 01 · User impact

  • How much friction or confusion the issue created.

Criterion 02 · Frequency

  • How often the issue appeared across users, tasks, or products.

Criterion 03 · Business value

  • How closely the issue aligned to product and organizational goals.

Criterion 04 · Effort and risk

  • How difficult the change would be to design, build, test, and support.
The ranking criteria from the framework: every issue the loop surfaced was weighed on the same dimensions before it earned a place in the queue.
Slide 9 · What shipped

What shipped: a measurement program, and the training to run it

A UX measurement report for Intel web properties: usability scores, open issues, and severity counts by property, with experience score charts and a monthly trend line
The measurement program’s reporting view: scores, open issues, and severity by property, with the trend leadership asked for, in one comparable picture. Visual recreated from the documented design.
A designer training slide teaching the four-step continuous improvement loop: intake, assess, recommend, and track, arranged as a cycle with a workshop whiteboard photograph
Training material from the program that taught Intel’s web designers: the four-step loop, intake, assess, recommend, track. The loop only scales when the people running it share the training. Visual recreated from the documented design.

Interface visuals are approximations of the period UI, recreated for this presentation. They are not original screenshots.

Slide 10 · Outcomes

Measured in engagement, visibility, and staying power

Customer engagement
Not tracked as a design outcome
+20%
UX measurement
Fragmented tools, inconsistent across teams
Unified
Improvement decisions
Driven by preference and request volume
Evidence-based
The improvement process
Isolated fixes, project by project
Part of the culture

Framing: the engagement figure is the improvement recorded for data-driven design at Intel across the initiative’s 24 months of continuous, evidence-driven improvement cycles. The program was cross-functional work, run with product, engineering, and business stakeholders; the contribution claimed here is the design leadership, the measurement model, and the training that spread it, and sole causation is not claimed. The business value: UX progress became visible and comparable over time, and the process outlived the project.

Slide 11 · What I learned

Evidence is a leadership tool, not just a research output

Lesson 01

Evidence created alignment

Research and usability findings made product discussions less subjective and more actionable. Teams argue less, and decide faster, when the evidence is shared.

Lesson 02

Structure improved velocity

A clear operating model reduced ambiguity and helped teams understand what needed to happen next, without waiting on the loudest voice in the room.

Lesson 03

Reusable practices scaled better

Templates, criteria, and documentation made the approach easier to repeat across other initiatives. That is how a project becomes a culture.

The value was creating clarity in a complex organization, then turning that clarity into measurable product improvement.

Slide 12 · Thank you

Thank you for reviewing this case study.

The summary page holds the outcomes, the approach, and the full document.

Exit presentation
Portfolio Document · Case Study

Subscription Program

Harry & David: UX Case Study

By Steve Moore, Product Designer (Sr. Interaction Designer)
Focus: E-commerce · Retail · Subscription UX
Project start: November 2019 · Plan: 8 weeks from kickoff to delivery

Project focus: Turning seasonal buying into year-round subscriber relationships. Harry & David's financial success has been linked to seasonal buying for the past ten years. A subscription program was introduced as one of several efforts to help bring in more sales during the off season, giving customers an easy way to keep their favorite gourmet items on hand.

Cover figures (as stated in the source deck)$5–8M projected incremental sales (2020 holiday season forecast) · 20+ companies reviewed (comparative analysis) · 8 wks project plan (from kickoff to delivery)

About Harry & David

Premium gourmet brand inside a ten-brand, e-commerce-led portfolio.

The business:

  • Harry & David is owned by 1-800-Flowers and is one of several brands under its umbrella.
  • Harry & David's primary source of income is generated through website sales.
  • Product pages are considered a high priority and are the focal point in the purchase decision process.

My role:

  • Joined Harry & David as a Senior Interaction Designer, one of two Interaction Designers in a company with 18 brands and a rudimentary UX culture.
  • Supports design across every aspect of the business and is responsible for leading UX and UI efforts across all brands.
  • Has stepped into a variety of UX roles, often taking on the function of Product Designer, as on this project.

Four Years at Harry & David: Key Achievements

Highlights from growing the UX practice across an 18-brand portfolio.

  1. Implemented Design Process: Helped the team establish more structure in how design work is conducted and gave other teams visibility into upcoming sprints.
  2. Improved Usability Across Brands: UX research and usability testing are now supported on all projects, backed by a fully established center for excellence.
  3. Established a Design System: Helped Engineering and Marketing teams understand how and why certain components are chosen over others.

Defining the Problem: Top Considerations

The first task was identifying project goals and how a new subscription product would integrate into the existing experience.

  1. Impacted Sections: A new model would touch checkout, product pages, and legal. Several areas of the site would be affected; a complete understanding of impact was critical. This would require changes to the checkout system and informed a review of how Amazon handles subscriptions. A product landing page was needed, plus a way to visually flag subscription-eligible products on product list pages. The biggest challenges on this project would be the planning and the legal process.
  2. Differentiation: With an extensive product catalog, subscription-eligible items needed to be easy to differentiate.
  3. Functional Requirements: What could be built now versus what would need to wait for a later phase.
  4. Legal Requirements: Terms and Conditions placement required close, early work with the legal team.

Building the Team: Planning

Behavioral data justified the redesign; the next step was assembling a diverse, cross-functional team.

  1. Team Formed: Recruited a Visual Designer, Lead Developer, Interaction Designer, Marketing Manager, and Customer Service Manager.
  2. Setting The Pace: Scheduled a kickoff meeting to align the team on goals and ways of working.
  3. Setting Deliverables: Produced a project plan spanning eight weeks from kickoff to delivery.
  4. Leading The Effort: Set the agenda for meetings; the team produced mind maps, traffic flow charts, and discussed element positioning.

Management was very supportive of the effort: assembling a diverse team was critical to the project's success.

Methodology: UX Process

Work at Harry & David follows the Double Diamond and Lean UX process: Discover, Define, Ideate, and Implement.

Discovery: Research Overview

Comparative analysis was the key research tool, since the solution needed to work for all brands under the 1-800-Flowers umbrella long term.

  1. Contextual Inquiry Interviews: Interviewed participants within the key persona demographic to understand real reactions to a subscription model.
  2. Comparative Analysis: Reviewed 20+ companies with subscription programs for inspiration, and for what not to do.

Amazon was the only directly comparable company operating in a similar multi-brand space.

Research Findings: Contextual Inquiry

The interviews surfaced far more insight than initially expected. (Sentiment captured during interview sessions.)

  • Initial Thoughts: Participants loved the idea. The concept of not being required to re-order every year was appealing.
  • Offer A Discount For Sign-Up: Three out of five participants said they would be more inclined to sign up if a discount was offered.
  • Cancellation Concerns: Two participants were concerned that cancelling a subscription might prove difficult.

Research Findings: Comparative Analysis

Reviewing twenty companies surfaced patterns in best-known methods, functionality, and layout.

  1. Challenges: Few comparable companies existed in this space. Of twenty reviewed, Amazon was the only comparable company in the multi-brand space.
  2. Discounts For Signing Up Are Common: Most companies reviewed provide a discount for signing up for a subscription.
  3. Legal Terms Position Is Subtle: Terms and Conditions placement was typically located in checkout or close to the product page call to action.
  4. Keep It Simple: Some companies' subscription options were confusing, since they weren't clearly identified as an ongoing commitment.

From Research to Design: Design Process

With research complete, the team moved into wireframing the product page update, checkout, and subscription landing page.

  1. Team Workshop: Scheduled and attended a workshop with the team. Created low-fidelity wireframes.
  2. Legal Requirements Checkpoint: Produced low-fidelity wireframes for the Legal department covering terms placement and comparative-analysis context. Approved after two weeks.
  3. Polishing The Wireframes: Moved from low-fidelity to hi-fidelity wireframes. One final review meeting and the wireframes were approved.

Design: Product Page

The key goal at this point was to identify how this new design would perform. Visual Scent: a continuous-shipping icon. Value Proposition: “Make this a recurring Shipment” copy, with Frequency and Duration giving a quick reference to how the program works; the selector's drop-down provides cancellation guidance.

Design: Subscription Landing Page

A dedicated destination makes it easy to browse every subscription-eligible category in one place. Visual Scent and Value Proposition copy carry over from the product page, giving customers a quick reference to how the program works.

Design: Checkout Update

A basic update added delivery frequency to checkout to avoid any confusion for the customer. Each line item in the order summary clearly states its delivery cadence: a one-time shipment versus a recurring subscription.

Validation

The key goal at this point was to identify any usability concerns before launch. What we validated:

  • Additional Testing: Is the value proposition producing interest? Do customers understand how the program works?
  • Performance: Is conversion on track?

The responsive experience was validated across desktop and mobile. The best feeling is knowing your efforts have made a difference.

Impact: Results

Results are still coming in, but the early data is encouraging. ($5–8M projected additional sales, 2020 holiday season.)

  1. Customers Are Responding Well: Customer feedback surveys show customers are very happy with the subscription offering.
  2. Projected Sales: Forecast is in line with current product offerings, as conversion tracks alongside existing performance.
  3. New Functionality Coming: Phase 2 of the subscription program is already underway, adding new functionality like skip, pause, and change frequency of delivery.

What's Next: Subscription Requirements, Phase 2

Mapping the system triggers behind each new piece of functionality: pause, skip, change frequency, cancellation, payment, and recipient updates. Each interaction was mapped against its system triggers (billing cycle impact, customer notifications, and edge cases) before development began.

Reflection: What I Learned

Always think of how a design may impact the entire experience. This was a key takeaway.

  • Legal Timing: Get with Legal as early as possible. Reviews can take time.
  • Plan Ahead: Think ahead and plan for future functionality early. It's easier to document ideas in the middle of a project when it's fresh in mind.
  • Patience With Results: Results don't always present early. Continue to be patient, if the customer experience is positive, favorable results will follow.

Key Takeaways

What this project demonstrates:

  • Strategic UX: Solved a cross-functional commerce challenge inside an 18-brand e-commerce ecosystem.
  • Research-Led Decisions: Contextual inquiry interviews and a 20+ company comparative analysis guided the model.
  • Measurable Impact: Forecast of $5–8M in additional sales for the 2020 holiday season, with strong early customer response.
  • Scalable Foundation: Created a flexible structure ready for Phase 2 functionality: skip, pause, and change frequency.

This is the kind of work I enjoy most: taking complex systems, aligning teams, validating decisions with research, and creating product experiences that are easier for real people to use.

Steve MooreSubscription Program: Harry & David
Contact

Let's build what's next.

Available for freelance, contract, and full-time opportunities. The fastest routes are email and phone: I reply personally.

Email

For roles, engagements, and collaborations.

steve@stevewmoore.com

Phone

Prefer to talk it through? Call directly.

+1 (503) 334-7527

LinkedIn

Articles, updates, and my full profile.

linkedin.com/in/omegageek ↗

Based in Medford, Oregon

Working with teams everywhere. Consulting inquiries are also welcome via Steve Moore Consulting at stevewmoore.com/consulting.